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The NEON_2_SSE.h file is intended to simplify ARM-to-IA32 porting. It makes the correspondence (or a real porting) of ARM NEON intrinsics as defined in the arm_neon.h header and x86 SSE (up to SSE4.2) intrinsic functions as defined in corresponding x86 compilers headers files.
AS is a portable macro cross-assembler targeting a wide range of microprocessors and microcontrollers, including devices from Intel, Motorola, MOS Technology, Hitachi, Fujitsu, NEC, Texas Instruments, Zilog and many other manufacturers.
NASM, the Netwide Assembler, is an 80x86 and x86-64 assembler designed for portability and modularity. It supports a range of object file formats, including Linux and *BSD a.out, ELF, COFF, Mach-O, Microsoft 16-bit OBJ, Windows32 and Windows64. It will also output plain binary files. Its syntax is designed to be simple and easy to understand, similar to Intel's but less complex. It supports all currently known x86 architectural extensions, and has strong support for macros.
Cpu_features is a cross-platform C library to retrieve CPU features (such as available instructions) at runtime, and supports these CPU architectures
x86-64
AArch64
ARM
MIPS
POWER
RISC-V
LoongArch
S390x
Yasm is a complete rewrite of the NASM assembler.
Yasm currently supports the x86 and AMD64 instruction sets, accepts NASM and GAS assembler syntaxes, outputs binary, ELF32, ELF64, 32 and 64-bit Mach-O, RDOFF2, COFF, Win32, and Win64 object formats, and generates source debugging information in STABS, DWARF 2, and CodeView 8 formats.
ACME is a 6502, 6510, 65c02 and 65816 cross assembler that supports global/local/anonymous labels, offset assembly, conditional assembly and looping assembly. It can include other source files as well as binaries while assembling. Calculations can be done in integer or float mode.
WLA DX is a set of tools to assemble assembly files to object or library files (wla-ARCH) and link them together (wlalink). Supported architectures are:
z80
gb (z80-gb)
6502
65c02
6510
65816
6800
6801
6809
8008
8080
huc6280
spc700
Blinkenlights is a command-line debugger that focuses on visualizing how software changes memory. It can emulate statically-linked i8086 and x86_64-pc-linux-gnu programs.
GNU libjit is a library that provides generic Just-In-Time compiler functionality independent of any particular bytecode, language, or runtime
GNU Lightning is a library that generates assembly language code at run-time. Thus, it is useful in creating Just-In-Time compilers. It abstracts over the target CPU by exposing a standardized RISC instruction set to the clients.
ASM6f is a fork of ASM6, primarily targeted at NES/Famicom development.
Support for some illegal/undocumented opcodes
FCEUX-compatible
.nloutput filesOutput of Lua-compatible symbol files
New
IGNORENLandENDINLdirectivesSupport for iNES original and 2.0 header insertion
Output of
.cdlfiles, for use with FCEUX/MesenOutput of Mesen-compatible symbol files (both old and new formats)
Generic +/- labels do not break @local scope
Support for
a:prefix to force absolute addressing for zero-page addresses.
The SIMDe header-only library provides fast, portable implementations of SIMD intrinsics on hardware which doesn't natively support them, such as calling SSE functions on ARM. There is no performance penalty if the hardware supports the native implementation (e.g., SSE/AVX runs at full speed on x86, NEON on ARM, etc.).
armips is an assembler with full support for the MIPS R3000, MIPS R4000, Allegrex and RSP instruction sets, partial support for the EmotionEngine instruction set, as well as complete support for the ARM7 and ARM9 instruction sets, both THUMB and ARM mode.
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
MissFITS is a program that performs basic maintenance and packaging tasks on FITS files:
add/edit FITS header keywords
split/join MEF files
unpack/pack FITS data-cubes
create/check/update FITS checksums, using R. Seaman's protocol
This package provides a tool to create Calibration References Data System-formatted reference files for James Webb Space Telescope from a set of input dark current files and a set of flat field files.
The drizzle library is a Python package for combining dithered images into a single image. This library is derived from code used in DrizzlePac. Like DrizzlePac, most of the code is implemented in the C language. The biggest change from DrizzlePac is that this code passes an array that maps the input to output image into the C code, while the DrizzlePac code computes the mapping by using a Python callback. Switching to using an array allowed the code to be greatly simplified.
This package provides a replacement for IRAF STSDAS SYNPHOT and ASTROLIB PYSYNPHOT, utilizing Astropy and covering the non-instrument specific portions of the old packages.
Photutils is an Astropy package for detection and photometry of astronomical sources.
This package contains FIT and CSV files required for WebbPSF installation and distributed separately from it.
specutils is a Python package for representing, loading, manipulating,and analyzing astronomical spectroscopic data. The generic data containers and accompanying modules provide a toolbox that the astronomical community can use to build more domain-specific packages. For more details about the underlying principles, see APE13.
This package includes an extension for the Python library asdf to add support for reading and writing chunked Zarr arrays, a file storage format for chunked, compressed, N-dimensional arrays based on an open-source specification.
Astroquery is a package that contains a collection of tools to access online Astronomical data. Each web service has its own sub-package.
GLNEMO2 is an interactive 3D visualization program which displays particles positions of the different components (gas, stars, disk, dark matter halo, bulge) of an N-body snapshot. It is a tool for running N-body simulations from isolated galaxies to cosmological simulations. It has a graphical user interface (based on QT 5.X API), uses a fast 3D engine (OPenGL and GLSL), and is generic with the possibility to load different kinds of input files.