Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
Shiboken generates bindings for C++ libraries using CPython source code
rquickshare is a cross platform implementation of NearbyShare/QuickShare.
abra is the flagship client & command-line for Co-op Cloud. It has been developed specifically for the purpose of making the day-to-day operations of operators and maintainers pleasant & convenient.
This is a personal collection of scripts that I use to reduce the cognitive effort required to contribute to Guix.
Restic is a program that does backups right and was designed with the following principles in mind:
Easy: Doing backups should be a frictionless process, otherwise you might be tempted to skip it. Restic should be easy to configure and use, so that, in the event of a data loss, you can just restore it. Likewise, restoring data should not be complicated.
Fast: Backing up your data with restic should only be limited by your network or hard disk bandwidth so that you can backup your files every day. Nobody does backups if it takes too much time. Restoring backups should only transfer data that is needed for the files that are to be restored, so that this process is also fast.
Verifiable: Much more important than backup is restore, so restic enables you to easily verify that all data can be restored.
Secure: Restic uses cryptography to guarantee confidentiality and integrity of your data. The location the backup data is stored is assumed not to be a trusted environment (e.g. a shared space where others like system administrators are able to access your backups). Restic is built to secure your data against such attackers.
Efficient: With the growth of data, additional snapshots should only take the storage of the actual increment. Even more, duplicate data should be de-duplicated before it is actually written to the storage back end to save precious backup space.
This package provides solo2, a Rust library and CLI for the SoloKeys Solo 2 security keys.
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
Automake the part of the GNU build system for producing standards-compliant Makefiles. Build requirements are entered in an intuitive format and then Automake works with Autoconf to produce a robust Makefile, simplifying the entire process for the developer.
GNU Libtool helps in the creation and use of shared libraries, by presenting a single consistent, portable interface that hides the usual complexity of working with shared libraries across platforms.
Autoconf offers the developer a robust set of M4 macros which expand into shell code to test the features of Unix-like systems and to adapt automatically their software package to these systems. The resulting shell scripts are self-contained and portable, freeing the user from needing to know anything about Autoconf or M4.