_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/

Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.

API method:

GET /api/packages?search=hello&page=1&limit=20

where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned in response headers.

If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.


deutex 5.2.2
Dependencies: libpng@1.6.39
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/Doom-Utils/deutex
Licenses: GPL 2+
Build system: gnu
Synopsis: WAD file composer for Doom and related games
Description:

DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). In addition, DeuTex has functions such as merging wads, etc.

python-pybox2d 2.3.10
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/pybox2d/pybox2d
Licenses: Zlib
Build system: pyproject
Synopsis: 2D game physics for Python
Description:

Pybox2d is a 2D physics library for your games and simple simulations. It's based on the Box2D library, written in C++. It supports several shape types (circle, polygon, thin line segments), and quite a few joint types (revolute, prismatic, wheel, etc.).

python-nbt 1.5.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/twoolie/NBT
Licenses: Expat
Build system: pyproject
Synopsis: Named Binary Tag reader and writer
Description:

This library is a parser and writer for the NBT file format. It is suited to inspect and edit the Minecraft data files.

python-pygame 2.5.2
Dependencies: freetype@2.13.3 sdl2@2.30.8 sdl2-image@2.8.8 sdl2-mixer@2.6.3 sdl2-ttf@2.20.2 sdl2-gfx@1.0.4 libjpeg-turbo@2.1.4 libpng@1.6.39 libx11@1.8.12 libsmpeg@0.4.5-401 portmidi@217 v4l-utils@1.22.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.pygame.org
Licenses: FreeBSD Expat LGPL 2.0+ LGPL 2.1+ GPL 3+ Python Software Foundation License Public Domain LGPL 2.1+
Build system: python
Synopsis: SDL wrapper for Python
Description:

Pygame is a set of Python modules designed for writing games. It adds functionality on top of the SDL library, allowing you to create games and multimedia programs in the Python language.

informlib 6.12.6
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://jxself.org/git/informlib.git
Licenses: AGPL 3+
Build system: copy
Synopsis: Inform 6 standard library
Description:

This package provides the standard library for Inform 6.

dds 2.9.0-1.d2bc4c2
Dependencies: boost@1.83.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://privat.bahnhof.se/wb758135/
Licenses: ASL 2.0
Build system: gnu
Synopsis: Double dummy solver for the bridge card game
Description:

DDS is a double-dummy solver of bridge hands. It supports single-threading and multi-threading for improved performance. DDS offers a wide range of functions, including par-score calculations.

raygui 4.0
Dependencies: mesa@25.2.3 raylib@5.5
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.raylib.com
Licenses: Zlib
Build system: gnu
Synopsis: Simple and easy-to-use immediate-mode gui library
Description:

Originally inspired by Unity IMGUI (immediate mode GUI API).

Designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.

grfcodec 6.0.6-0.7ded8eb
Dependencies: boost@1.89.0 libpng@1.6.39 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://dev.openttdcoop.org/projects/grfcodec
Licenses: GPL 2 GPL 2+ Zlib
Build system: cmake
Synopsis: GRF development tools
Description:

The Graphics Resource File (GRF) development tools are a set of tools for developing (New)GRFs. It includes a number of smaller programs, each with a specific task:

  1. grfcodec decodes and encodes GRF files for OpenTTD.

  2. grfid extracts the so-called "GRF ID" from a GRF.

  3. grfstrip strips all sprites from a GRF.

  4. nforenum checks NFO code for errors, making corrections when necessary.

sfml 3.0.1
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.0 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@25.2.3 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.321.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

bullet 3.25
Dependencies: glu@9.0.2 libx11@1.8.12 mesa@25.2.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pybullet.org/wordpress/
Licenses: Zlib
Build system: cmake
Synopsis: 3D physics engine library
Description:

Bullet is a physics engine library usable for collision detection. It is used in some video games and movies.

box2d 2.4.1
Dependencies: libx11@1.8.12
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://box2d.org/
Licenses: Expat
Build system: cmake
Synopsis: 2D physics engine for games
Description:

Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.

surgescript 0.6.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://docs.opensurge2d.org
Licenses: ASL 2.0
Build system: cmake
Synopsis: Scripting language for games
Description:

SurgeScript is a dynamically typed object-oriented scripting language designed for games. Each object is a state machine that can be customized by attaching other objects. The language supports automatic garbage collection and can be extended with plugins.

godot 4.5
Dependencies: alsa-lib@1.2.11 bash-minimal@5.2.37 brotli@1.0.9 dbus@1.15.8 embree@4.3.3 enet@1.3.18 eudev@3.2.14 fontconfig-minimal@2.14.0 freetype-with-brotli@2.13.3 glew@2.2.0 glslang@1.4.321.0 glu@9.0.2 libpng@1.6.39 harfbuzz@11.4.4 icu4c@73.1 libdecor@0.2.2 libjpeg-turbo@3.1.2 libtheora@1.1.1 libvorbis@1.3.7 libvpx@1.15.2 libwebp@1.3.2 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxinerama@1.1.5 libxkbcommon@1.11.0 libxrandr@1.5.4 mbedtls@2.28.9 mesa@25.2.3 openxr@1.0.26 opusfile@0.12 pcre2@10.42 pulseaudio@16.1 sdl3@3.2.10 speech-dispatcher@0.11.5 vulkan-volk@1.4.304 wayland@1.24.0 wayland-protocols@1.45 wslay@1.1.1 zenity@3.44.1 zlib@1.3.1 zstd@1.5.6
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://godotengine.org/
Licenses: Expat
Build system: scons
Synopsis: Advanced 2D and 3D game engine
Description:

Godot is an advanced multi-platform game engine written in C++. If features design tools such as a visual editor, can import 3D models and provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.

renpy 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.11.14 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.11.14 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: pyproject
Synopsis: Visual Novel Engine
Description:

Ren'Py is a visual novel engine that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.

renpy-the-question 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.11.14 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.11.14 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Example visual novel
Description:

The Question is a short example visual novel showing that your Ren'py installation works, similar to a "Hello World" program in other programming languages.

renpy-tutorial 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.11.14 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.11.14 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Tutorial for Ren'py
Description:

This package provides an interactive tutorial for the Ren'py visual novel engine, explaining all of its features.

box2d 3.0.0
Dependencies: libx11@1.8.12
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://box2d.org/
Licenses: Expat
Build system: cmake
Synopsis: 2D physics engine for games
Description:

Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.

physfs 3.0.2
Dependencies: zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://icculus.org/physfs
Licenses: Zlib
Build system: cmake
Synopsis: File system abstraction library
Description:

PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games. For security, no file writing done through the PhysicsFS API can leave a defined write directory. For file reading, a search path with archives and directories is defined, and it becomes a single, transparent hierarchical file system. So archive files can be accessed in the same way as you access files directly on a disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis.

freesolid 2.1.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://sourceforge.net/projects/freesolid/
Licenses: LGPL 2.0+
Build system: gnu
Synopsis: 3D collision detection C++ library
Description:

FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.

bbcsdl 1.42a
Dependencies: sdl2@2.30.8 sdl2-ttf@2.20.2 sdl2-net@2.2.0 font-dejavu@2.37 font-gnu-freefont@20120503
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.bbcbasic.co.uk/bbcsdl/
Licenses: Zlib
Build system: gnu
Synopsis: BBC BASIC for SDL 2.0
Description:

BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.

bennu-game-development-modules 353
Dependencies: zlib@1.3.1 libpng@1.6.39 openssl@3.0.8 sdl-mixer@1.2.12 bennu-game-development@353
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://sourceforge.net/projects/bennugd/
Licenses: Zlib
Build system: gnu
Synopsis: Modules for the Bennu Game Development programming language
Description:

This package contains a collection of modules for the Bennu Game Development programming language, from CD handling through SDL to joystick support.

python-renpy 8.5.0
Dependencies: assimp@5.4.3 ffmpeg@8.0 freetype@2.13.3 fribidi@1.0.12 glew@2.2.0 libpng@1.6.39 sdl-union@1.2.68 xdg-utils@1.2.1
Propagated dependencies: python-ecdsa@0.19.0 python-future@1.0.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: pyproject
Synopsis: Ren'py python module
Description:

This package contains the shared libraries and Python modules of Ren'py. While functional, they are not meaningful on their own without the launcher and common Ren'py code provided by the renpy package and are only used to bootstrap it.

go-codeberg-org-anaseto-gruid-sdl 0.5.0
Propagated dependencies: go-codeberg-org-anaseto-gruid@0.23.0 go-github-com-veandco-go-sdl2@0.4.40 go-golang-org-x-image@0.32.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://codeberg.org/anaseto/gruid-sdl
Licenses: ISC
Build system: go
Synopsis: Gruid Driver using the go-sdl2 SDL2 bindings
Description:

Package sdl provides a Driver for making native graphical apps.

grafx2 2.9
Dependencies: fontconfig-minimal@2.14.0 lua@5.3.5 sdl-union@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://pulkomandy.tk/projects/GrafX2
Licenses: GPL 2
Build system: gnu
Synopsis: Bitmap paint program
Description:

GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse.

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