_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/

Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.

API method:

GET /api/packages?search=hello&page=1&limit=20

where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned in response headers.

If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.


love-nuklear 2.6.1
Dependencies: luajit@v2.1-0.04dca79
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/keharriso/love-nuklear/
Licenses: Expat
Build system: cmake
Synopsis: Lightweight immediate mode GUI for LÖVE games
Description:

LÖVE is a Lua framework for making 2D games. Nuklear is a minimal state immediate mode graphical user interface toolkit. This package is the Nuklear bindings for LÖVE created by Kevin Harrison.

ericw-tools 0.18.1
Dependencies: embree@2.17.7
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://ericwa.github.io/ericw-tools/
Licenses: GPL 2+
Build system: cmake
Synopsis: Map compiling tools for Quake/Hexen 2
Description:

This package provides a collection of command line utilities used for building Quake maps as well as working with various Quake file formats. The utilities include qbsp for building the geometry, qvis for calculating visibility, qlight for lighting, bspinfo for getting information, and bsputil for basic editing of data in a map file.

inform 6.42
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://jxself.org/git/inform.git
Licenses: GPL 3+
Build system: gnu
Synopsis: The Inform 6 compiler
Description:

Inform 6 is a programming language designed for interactive fiction. This version of the compiler has been modified slightly to work better when the Inform standard library is in a non-standard location.

python-pyxel 1.4.3-2.be75b72
Dependencies: gifsicle@1.95 sdl-union@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/kitao/pyxel
Licenses: Expat
Build system: python
Synopsis: Retro game engine for Python
Description:

Pyxel is a game engine inspired by retro gaming consoles. It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps (256x256 pixels each) and 4 sound channels with 64 definable sounds. It also comes with a built-in image and sound editor.

slade 3.2.7
Dependencies: bash-minimal@5.2.37 curl@8.6.0 fluidsynth@2.4.8 freeimage@3.18.0 ftgl@2.4.0 glew@2.2.0 gtk+@3.24.51 lua@5.3.5 mpg123@1.31.2 sfml@3.0.1 wxwidgets@3.2.8.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://slade.mancubus.net
Licenses: GPL 2+
Build system: cmake
Synopsis: Doom game data editor
Description:

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game- specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

instead 3.3.5
Dependencies: gtk+@3.24.51 lua@5.3.5 luajit@v2.1-0.04dca79 pkg-config@0.29.2 sdl2-image@2.8.8 sdl2-ttf@2.20.2 sdl2-mixer@2.6.3 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://instead3.syscall.ru/
Licenses: Expat
Build system: cmake
Synopsis: Text adventure interpreter
Description:

The STEAD (Simple TExt ADventures) interpreter provides functionality to play games that mix elements of visual novels, interactive fiction and classic point-and-click adventures.

shlomif-cmake-modules 0-0.2fa3e9b
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/shlomif/shlomif-cmake-modules
Licenses: Expat
Build system: copy
Synopsis: CMake modules for Shlomi Fish's projects
Description:

This repository contains CMake modules which are used across Shlomi Fish's projects.

raylib 5.5
Dependencies: glfw@3.4 pulseaudio@16.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.raylib.com/
Licenses: Zlib
Build system: cmake
Synopsis: C library for videogame programming
Description:

raylib is a high-level library for video game programming. It aims to abstract away platform and graphics details, allowing you to focus on writing your game.

bbcsdl 1.42a
Dependencies: sdl2@2.30.8 sdl2-ttf@2.20.2 sdl2-net@2.2.0 font-dejavu@2.37 font-gnu-freefont@20120503
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.bbcbasic.co.uk/bbcsdl/
Licenses: Zlib
Build system: gnu
Synopsis: BBC BASIC for SDL 2.0
Description:

BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.

tsukundere 0.4.3
Dependencies: guile-sdl2@0.8.0 guile@3.0.9 pango@1.54.0 sdl2@2.30.8
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://gitlab.com/lilyp/tsukundere
Licenses: LGPL 3+
Build system: gnu
Synopsis: Visual novel engine
Description:

Tsukundere is a game engine geared heavily towards the development of visual novels, written on top of Guile-SDL2. It is still experimental.

bullet 3.25
Dependencies: glu@9.0.2 libx11@1.8.12 mesa@25.2.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pybullet.org/wordpress/
Licenses: Zlib
Build system: cmake
Synopsis: 3D physics engine library
Description:

Bullet is a physics engine library usable for collision detection. It is used in some video games and movies.

tic80 1.2.0-1.fcfd7c9
Dependencies: argparse@1.1.0 fennel@1.6.0 giflib@5.2.1 janet@1.40.1 kubazip@0.3.3 libpng@1.6.39 lua@5.3.5 mruby@3.3.0 naett@0.3.3 pulseaudio@16.1 quickjs@2025-04-26 s7@24.1-0.23a64fa sdl2@2.30.8 squirrel@3.2 wasm3@0.5.0-1.139076a
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://tic80.com/
Licenses: Expat
Build system: cmake
Synopsis: Fantasy tiny computer
Description:

TIC-80 is a fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.

openmw 0.48.0
Dependencies: bullet@3.25 ffmpeg@8.0 libxt@1.3.1 lz4@1.10.0 mygui-gl@3.4.3 openal@1.23.1 openscenegraph@3.6-3.68c5c57 qtbase@5.15.17 recastnavigation@1.6.0 sdl2@2.30.8 unshield@1.4.3 icu4c@73.1 yaml-cpp@0.8.0-0.2f86d13 luajit@v2.1-0.04dca79 sqlite@3.39.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://openmw.org
Licenses: GPL 3
Build system: cmake
Synopsis: Re-implementation of the RPG Morrowind engine
Description:

OpenMW is a game engine which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor, called OpenMW-CS which allows the user to edit or create their own original games.

bennu-game-development-modules 353
Dependencies: zlib@1.3.1 libpng@1.6.39 openssl@3.0.8 sdl-mixer@1.2.12 bennu-game-development@353
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://sourceforge.net/projects/bennugd/
Licenses: Zlib
Build system: gnu
Synopsis: Modules for the Bennu Game Development programming language
Description:

This package contains a collection of modules for the Bennu Game Development programming language, from CD handling through SDL to joystick support.

allegro 5.2.7.0
Dependencies: flac@1.5.0 freetype@2.13.3 glu@9.0.2 gtk+@3.24.51 libjpeg-turbo@2.1.4 libpng@1.6.39 libtheora@1.1.1 libvorbis@1.3.7 libxcursor@1.2.3 libxinerama@1.1.5 libxrandr@1.5.4 mesa@25.2.3 openal@1.23.1 physfs@3.0.2 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://liballeg.org
Licenses: Modified BSD
Build system: cmake
Synopsis: Game programming library
Description:

Allegro is a library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.

mygui-gl 3.4.3
Dependencies: glu@9.0.2 libglvnd@1.7.0 mesa@25.2.3 sdl-union@1.2.68 font-dejavu@2.37 freetype@2.13.3 graphviz@7.0.1 libx11@1.8.12 ois@1.5.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://mygui.info/
Licenses: Expat
Build system: cmake
Synopsis: Fast, flexible and simple GUI (OpenGL backend)
Description:

MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.

python-pybox2d 2.3.10
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/pybox2d/pybox2d
Licenses: Zlib
Build system: pyproject
Synopsis: 2D game physics for Python
Description:

Pybox2d is a 2D physics library for your games and simple simulations. It's based on the Box2D library, written in C++. It supports several shape types (circle, polygon, thin line segments), and quite a few joint types (revolute, prismatic, wheel, etc.).

qqwing 1.3.4
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://qqwing.com/
Licenses: GPL 2+
Build system: gnu
Synopsis: Sudoku puzzle solver and generator
Description:

QQWing is a Sudoku puzzle generator and solver. It offers the following features:

  1. Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.

  2. Uses logic. Uses as many solve techniques as possible when solving puzzles rather than guessing.

  3. Rates puzzles. Most generators don't give an indication of the difficulty of a Sudoku puzzle. QQwing does.

  4. Can print solve instructions for any puzzle.

  5. Customizable output style, including a CSV style that is easy to import into a database.

scummc 0.2.1
Dependencies: freetype@2.13.3 gtk+@2.24.33 sdl12-compat@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/AlbanBedel/scummc
Licenses: GPL 2+
Build system: gnu
Synopsis: SCUMM Compiler
Description:

ScummC is a set of tools allowing to create SCUMM games from scratch. It is capable of creating games for SCUMM version 6 and partially version 7.

surgescript 0.6.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://docs.opensurge2d.org
Licenses: ASL 2.0
Build system: cmake
Synopsis: Scripting language for games
Description:

SurgeScript is a dynamically typed object-oriented scripting language designed for games. Each object is a state machine that can be customized by attaching other objects. The language supports automatic garbage collection and can be extended with plugins.

sfml 3.0.1
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.0 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@25.2.3 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.321.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

python-nbt 1.5.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/twoolie/NBT
Licenses: Expat
Build system: pyproject
Synopsis: Named Binary Tag reader and writer
Description:

This library is a parser and writer for the NBT file format. It is suited to inspect and edit the Minecraft data files.

recastnavigation 1.6.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/recastnavigation/recastnavigation
Licenses: Zlib
Build system: cmake
Synopsis: Navigation system for games
Description:

Recast is state of the art navigation mesh construction toolset for games.

  • It is automatic, which means that you can throw any level geometry at it and you will get robust mesh out.

  • It is fast which means swift turnaround times for level designers.

The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons.

Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.

Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows you to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.

flatzebra 0.2.0
Dependencies: sdl2@2.30.8 sdl2-gfx@1.0.4 sdl2-image@2.8.8 sdl2-mixer@2.6.3 sdl2-ttf@2.20.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html
Licenses: GPL 2+
Build system: gnu
Synopsis: Generic game engine for 2D double-buffering animation
Description:

Flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.

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