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This package contains a collection of modules for the Bennu Game Development programming language, from CD handling through SDL to joystick support.
Tsukundere is a game engine geared heavily towards the development of visual novels, written on top of Guile-SDL2. It is still experimental.
SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
pytmx is a map loader for python/pygame designed for games. It provides smart tile loading with a fast and efficient storage base.
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). In addition, DeuTex has functions such as merging wads, etc.
BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.
TrenchBroom is a cross-platform level editor for Quake-engine based games. It supports Quake, Quake 2, Hexen 2, as well as other games. TrenchBroom provides many simple and advanced tools to create complex and interesting levels.
Rinutils is a set of C headers containing macros and static functions that have been extracted from Shlomi Fish's projects.
PLIB is a set of libraries that will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. PLIB includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions. All are 100% portable across nearly all modern computing platforms. Each library component is fairly independent of the others
The SGE Game Engine ("SGE", pronounced like "Sage") is a general-purpose 2D game engine. It takes care of several details for you so you can focus on the game itself. This makes more rapid game development possible, and it also makes the SGE easy to learn.
FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
rpatool is a simple tool allowing you to create, modify and extract Ren'Py Archive files (.rpa/.rpi). Currently, only writing RPAv2/RPAv3 archives is supported.
go-sdl2 is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work.
Inform 6 is a programming language designed for interactive fiction. This version of the compiler has been modified slightly to work better when the Inform standard library is in a non-standard location.
Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C.
libccd is library for a collision detection between two convex shapes. libccd implements variation on Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA) and also implements algorithm Minkowski Portal Refinement (MPR, a.k.a. XenoCollide) as described in Game Programming Gems 7.
raylib is a high-level library for video game programming. It aims to abstract away platform and graphics details, allowing you to focus on writing your game.
Pyxel is a game engine inspired by retro gaming consoles. It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps (256x256 pixels each) and 4 sound channels with 64 definable sounds. It also comes with a built-in image and sound editor.
The STEAD (Simple TExt ADventures) interpreter provides functionality to play games that mix elements of visual novels, interactive fiction and classic point-and-click adventures.
This package provides the standard library for Inform 6.
Bennu Game Development, also known as bennudg, is a programming language tailored at game development. It is the successor of Fenix.
The Graphics Resource File (GRF) development tools are a set of tools for developing (New)GRFs. It includes a number of smaller programs, each with a specific task:
grfcodecdecodes and encodes GRF files for OpenTTD.grfidextracts the so-called "GRF ID" from a GRF.grfstripstrips all sprites from a GRF.nforenumchecks NFO code for errors, making corrections when necessary.
ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to the original, ioquake3 has been cleaned up, bugs have been fixed and features added. The permanent goal is to create a Quake 3 distribution upon which people base their games, ports to new platforms, and other projects.
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.