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Flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.
ScummC is a set of tools allowing to create SCUMM games from scratch. It is capable of creating games for SCUMM version 6 and partially version 7.
This package contains the game engine of Tesseract, a first-person shooter focused on cooperative in-game map editing.
The engine is derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological / temporal / multisample anti-aliasing, and much more.
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.
OpenMW is a game engine which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor, called OpenMW-CS which allows the user to edit or create their own original games.
mc2mt is a Minecraft to Minetest world converter. It can convert worlds from Minecraft 1.9 and later.
This package provides an Anvil file format parser.
Pygame-CE is a fork of the upstream pygame project by its former core developers. It aims to offer more frequent releases, continuous bugfixes and enhancements, and a new governance model.
NewGRF Meta Language (NML) is a python-based compiler, capable of compiling NML files (along with their associated language, sound and graphic files) into .grf and/or .nfo files.
Originally inspired by Unity IMGUI (immediate mode GUI API).
Designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
This library is a parser and writer for the NBT file format. It is suited to inspect and edit the Minecraft data files.
Chickadee is a game development toolkit for Guile Scheme built on top of SDL2 and OpenGL. Chickadee aims to provide all the features that parenthetically inclined game developers need to make 2D (and eventually 3D) games in Scheme, such as:
extensible, fixed-timestep game loop
OpenGL-based rendering engine
keyboard, mouse, controller input
REPL-driven development model
Pygame-menu is a python-pygame library for creating menus and GUIs. It supports several widgets, such as buttons, color inputs, clock objects, drop selectors, frames, images, labels, selectors, tables, text inputs, color switches, and many more, with multiple options to customize.
Godot is an advanced multi-platform game engine written in C++. If features design tools such as a visual editor, can import 3D models and provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.
Pybox2d is a 2D physics library for your games and simple simulations. It's based on the Box2D library, written in C++. It supports several shape types (circle, polygon, thin line segments), and quite a few joint types (revolute, prismatic, wheel, etc.).
Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone.
OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
Eureka is a map editor for the classic DOOM games, and a few related games such as Heretic and Hexen. It comes with a 3d preview mode and a 2D editor view.
Bullet is a physics engine library usable for collision detection. It is used in some video games and movies.
Godot is an advanced multi-platform game engine written in C++. If features design tools such as a visual editor, can import 3D models and provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.
This package contains the shared libraries and Python modules of Ren'py. While functional, they are not meaningful on their own without the launcher and common Ren'py code provided by the renpy package and are only used to bootstrap it.
LibreSprite is a tool for creating 2D pixel art for video games. In addition to basic pixel editing features, it can assist in the creation of animations, tiled graphics, texture atlases, and more. LibreSprite is a fork of the latest GPLv2 commit of Aseprite.
The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).
libtcod is a fast, portable and uncomplicated API for roguelike developers providing an advanced true color console, input, and lots of other utilities frequently used in roguelikes.