_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/

Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.

API method:

GET /api/packages?search=hello&page=1&limit=20

where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned in response headers.

If you'd like to join our channel search send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.


openvr 2.12.14
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/ValveSoftware/openvr/
Licenses: Modified BSD
Build system: cmake
Synopsis: Virtual reality software development kit
Description:

OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

deutex 5.2.2
Dependencies: libpng@1.6.39
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/Doom-Utils/deutex
Licenses: GPL 2+
Build system: gnu
Synopsis: WAD file composer for Doom and related games
Description:

DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). In addition, DeuTex has functions such as merging wads, etc.

go-github-com-veandco-go-sdl2 0.4.40
Propagated dependencies: go-github-com-golang-freetype@0.0.0-20170609003504-e2365dfdc4a0 sdl2@2.30.8 sdl2-gfx@1.0.4 sdl2-image@2.8.8 sdl2-mixer@2.6.3 sdl2-ttf@2.20.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/veandco/go-sdl2
Licenses: Modified BSD
Build system: go
Synopsis: SDL2 binding for Go
Description:

go-sdl2 is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work.

physfs-sdl3 3.2.0-0.49cfd5f
Dependencies: physfs@3.0.2 sdl3@3.4.4
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/icculus/physfs
Licenses: Public Domain
Build system: gnu
Synopsis: PhysicsFS SDL3 I/O backend
Description:

This package provides physfssdl3.c and its header, which implement SDL3's SDL_IOStream and SDL_Storage interfaces using PhysicsFS as the backend. It enables SDL3 applications to load assets from compressed archives and other PhysicsFS-supported storage through the standard SDL3 API.

tesseract-engine 20200615-2411
Dependencies: sdl-union@1.2.68 zlib@1.3.1 libpng@1.6.39 mesa@26.0.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://tesseract.gg/
Licenses: Zlib
Build system: gnu
Synopsis: First-person shooter engine with map editing, instagib, DM and CTF
Description:

This package contains the game engine of Tesseract, a first-person shooter focused on cooperative in-game map editing.

The engine is derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological / temporal / multisample anti-aliasing, and much more.

python-pygame-menu 4.5.4
Propagated dependencies: python-pygame@2.6.1 python-pyperclip@1.9.0 python-typing-extensions@4.15.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pygame-menu.readthedocs.io
Licenses: Expat
Build system: pyproject
Synopsis: Menu for pygame
Description:

Pygame-menu is a python-pygame library for creating menus and GUIs. It supports several widgets, such as buttons, color inputs, clock objects, drop selectors, frames, images, labels, selectors, tables, text inputs, color switches, and many more, with multiple options to customize.

python-neteria 1.0.2
Propagated dependencies: python-rsa@4.9.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pypi.org/project/neteria/
Licenses: GPL 3+
Build system: pyproject
Synopsis: Simple game networking library
Description:

This package provides a game networking framework for Python.

ioquake3 1.3.6-3.ab18167
Dependencies: curl@8.6.0 freetype@2.13.3 libjpeg-turbo@2.1.4 libogg@1.3.6 libvorbis@1.3.7 openal@1.23.1 opus@1.6.1 opusfile@0.12 sdl2@2.30.8
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://ioquake3.org/
Licenses: GPL 2
Build system: gnu
Synopsis: FPS game engine based on Quake 3
Description:

ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to the original, ioquake3 has been cleaned up, bugs have been fixed and features added. The permanent goal is to create a Quake 3 distribution upon which people base their games, ports to new platforms, and other projects.

inform 6.42
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://jxself.org/git/inform.git
Licenses: GPL 3+
Build system: gnu
Synopsis: The Inform 6 compiler
Description:

Inform 6 is a programming language designed for interactive fiction. This version of the compiler has been modified slightly to work better when the Inform standard library is in a non-standard location.

qqwing 1.3.4
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://qqwing.com/
Licenses: GPL 2+
Build system: gnu
Synopsis: Sudoku puzzle solver and generator
Description:

QQWing is a Sudoku puzzle generator and solver. It offers the following features:

  1. Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.

  2. Uses logic. Uses as many solve techniques as possible when solving puzzles rather than guessing.

  3. Rates puzzles. Most generators don't give an indication of the difficulty of a Sudoku puzzle. QQwing does.

  4. Can print solve instructions for any puzzle.

  5. Customizable output style, including a CSV style that is easy to import into a database.

openmw 0.51.0
Dependencies: bullet@3.25 collada-dom@2.5.0 ffmpeg@8.1.1 libxt@1.3.1 lz4@1.10.0 mygui-gl@3.4.3 openal@1.23.1 openscenegraph@3.6-5.8aa8d91 qtbase@6.9.2 qttools@6.9.2 qtsvg@6.9.2 recastnavigation@1.6.0 sdl2@2.30.8 unshield@1.4.3 icu4c@73.1 yaml-cpp@0.9.0 luajit@v2.1-0.04dca79 sqlite@3.39.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://openmw.org
Licenses: GPL 3
Build system: cmake
Synopsis: Re-implementation of the RPG Morrowind engine
Description:

OpenMW is a game engine which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor, called OpenMW-CS which allows the user to edit or create their own original games.

scummc 0.2.1
Dependencies: freetype@2.13.3 gtk+@2.24.33 sdl12-compat@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/AlbanBedel/scummc
Licenses: GPL 2+
Build system: gnu
Synopsis: SCUMM Compiler
Description:

ScummC is a set of tools allowing to create SCUMM games from scratch. It is capable of creating games for SCUMM version 6 and partially version 7.

plib 1.8.5
Dependencies: mesa@26.0.2 libxi@1.8.2 libxmu@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://plib.sourceforge.net/
Licenses: LGPL 2.0+
Build system: gnu
Synopsis: Suite of portable game libraries
Description:

PLIB is a set of libraries that will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. PLIB includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions. All are 100% portable across nearly all modern computing platforms. Each library component is fairly independent of the others

python-nbt 1.5.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/twoolie/NBT
Licenses: Expat
Build system: pyproject
Synopsis: Named Binary Tag reader and writer
Description:

This library is a parser and writer for the NBT file format. It is suited to inspect and edit the Minecraft data files.

surgescript 0.6.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://docs.opensurge2d.org
Licenses: ASL 2.0
Build system: cmake
Synopsis: Scripting language for games
Description:

SurgeScript is a dynamically typed object-oriented scripting language designed for games. Each object is a state machine that can be customized by attaching other objects. The language supports automatic garbage collection and can be extended with plugins.

sfml 2.6.2
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.2-0.68f6c16 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@26.0.2 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.335.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

renpy-tutorial 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.12.12 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.12.12 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Tutorial for Ren'py
Description:

This package provides an interactive tutorial for the Ren'py visual novel engine, explaining all of its features.

slade 3.2.7
Dependencies: bash-minimal@5.2.37 curl@8.6.0 fluidsynth@2.4.8 freeimage@3.18.0 ftgl@2.4.0 glew@2.2.0 gtk+@3.24.51 libmpg123@1.33.5 lua@5.3.5 sfml@3.0.1 wxwidgets@3.2.10
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://slade.mancubus.net
Licenses: GPL 2+
Build system: cmake
Synopsis: Doom game data editor
Description:

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game- specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

libresprite 1.1
Dependencies: curl@8.6.0 freetype@2.13.3 giflib@5.2.1 googletest@1.17.0 libarchive@3.7.7 libjpeg-turbo@2.1.4 libpng@1.6.39 libwebp@1.3.2 libx11@1.8.12 libxext@1.3.6 libxxf86dga@1.1.6 libxxf86vm@1.1.6 lua@5.3.5 pixman@0.46.4 sdl2@2.30.8 sdl2-image@2.8.8 tinyxml2@11.0.0 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://libresprite.github.io/
Licenses: GPL 2+
Build system: cmake
Synopsis: Animated sprite editor and pixel art tool
Description:

LibreSprite is a tool for creating 2D pixel art for video games. In addition to basic pixel editing features, it can assist in the creation of animations, tiled graphics, texture atlases, and more. LibreSprite is a fork of the latest GPLv2 commit of Aseprite.

nml 0.9.0
Propagated dependencies: python-pillow@12.1.1 python-ply@3.11
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/OpenTTD/nml
Licenses: GPL 2+
Build system: pyproject
Synopsis: NML compiler
Description:

NewGRF Meta Language (NML) is a python-based compiler, capable of compiling NML files (along with their associated language, sound and graphic files) into .grf and/or .nfo files.

renpy-the-question 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.12.12 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.12.12 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Example visual novel
Description:

The Question is a short example visual novel showing that your Ren'py installation works, similar to a "Hello World" program in other programming languages.

physfs 3.0.2
Dependencies: zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://icculus.org/physfs
Licenses: Zlib
Build system: cmake
Synopsis: File system abstraction library
Description:

PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games. For security, no file writing done through the PhysicsFS API can leave a defined write directory. For file reading, a search path with archives and directories is defined, and it becomes a single, transparent hierarchical file system. So archive files can be accessed in the same way as you access files directly on a disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis.

rpatool 0.8-0.74f26d5
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://codeberg.org/shiz/rpatool
Licenses: WTFPL 2
Build system: pyproject
Synopsis: Tool to work with Ren'Py archives
Description:

rpatool is a simple tool allowing you to create, modify and extract Ren'Py Archive files (.rpa/.rpi). Currently, only writing RPAv2/RPAv3 archives is supported.

python-renpy 8.5.0
Dependencies: assimp@5.4.3 ffmpeg@8.1.1 freetype@2.13.3 fribidi@1.0.12 glew@2.2.0 libpng@1.6.39 sdl-union@1.2.68 xdg-utils@1.2.1
Propagated dependencies: python-ecdsa@0.19.0 python-future@1.0.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: pyproject
Synopsis: Ren'py python module
Description:

This package contains the shared libraries and Python modules of Ren'py. While functional, they are not meaningful on their own without the launcher and common Ren'py code provided by the renpy package and are only used to bootstrap it.

Total packages: 32521