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GIMP is an application for image manipulation tasks such as photo retouching, composition and authoring. It supports all common image formats as well as specialized ones. It features a highly customizable interface that is extensible via a plugin system.
GEGL (Generic Graphics Library) provides infrastructure to do demand based cached non destructive image editing on larger than RAM buffers.
GIMP is an application for image manipulation tasks such as photo retouching, composition and authoring. It supports all common image formats as well as specialized ones. It features a highly customizable interface that is extensible via a plugin system.
This package provides the default set of brushes for MyPaint.
GIMP is an application for image manipulation tasks such as photo retouching, composition and authoring. It supports all common image formats as well as specialized ones. It features a highly customizable interface that is extensible via a plugin system.
Babl is a dynamic, any-to-any pixel format translation library. It allows converting between different methods of storing pixels, known as pixel formats, that have different bit depths and other data representations, color models, and component permutations.
A vocabulary to formulate new pixel formats from existing primitives is provided, as well as a framework to add new color models and data types.
This package provides the default set of brushes for MyPaint.
MrG is is a C API for creating user interfaces. It can be used as an application writing environment or as an interactive canvas for part of a larger interface.
GKrellM is a single process stack of system monitors which supports applying themes to match its appearance to your window manager, Gtk, or any other theme.
SOIL is a tiny C library used primarily for uploading textures into OpenGL.
VirtualGL redirects the 3D rendering commands from OpenGL applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
GLU, or OpenGL Utility Library provides some higher-level functionality not provided by just OpenGL itself. Some of GLU's Features include: Scaling of 2D images and creation of mipmap pyramids, Transformation of object coordinates into device coordinates and vice versa, Support for NURBS surfaces, Support for tessellation of concave or bow tie polygonal primitives, Specialty transformation matrices for creating perspective and orthographic projections, positioning a camera, and selection/picking, Rendering of disk, cylinder, and sphere primitives, Interpreting OpenGL error values as ASCII text.
The mesa-utils package contains several utility tools for Mesa: eglinfo, glxdemo, glxgears, glxheads, and glxinfo.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
NanoVG is an antialiased vector graphics rendering library for OpenGL. It is aimed for building scalable user interfaces and visualizations.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
The OpenGL Extension Wrangler Library (GLEW) is a C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
GL2PS is a C library providing high quality vector output for any OpenGL application. GL2PS uses sorting algorithms capable of handling intersecting and stretched polygons, as well as non-manifold objects. GL2PS provides many features including advanced smooth shading and text rendering, culling of invisible primitives and mixed vector/bitmap output.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
Piglit is a collection of automated tests for OpenGL and OpenCL implementations.
glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark based on the original glmark benchmark by Ben Smith.