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GIMP is an application for image manipulation tasks such as photo retouching, composition and authoring. It supports all common image formats as well as specialized ones. It features a highly customizable interface that is extensible via a plugin system.
This package provides resynthesizer plugins for GIMP, which encompasses tools for healing selections (content-aware fill), enlarging the canvas and healing the border, increasing the resolution while adding detail, and transferring the style of an image.
MrG is is a C API for creating user interfaces. It can be used as an application writing environment or as an interactive canvas for part of a larger interface.
This package provides a simple plug-in to apply the fourier transform on an image, allowing you to work with the transformed image inside GIMP. You can draw or apply filters in fourier space and get the modified image with an inverse fourier transform.
GIMP is an application for image manipulation tasks such as photo retouching, composition and authoring. It supports all common image formats as well as specialized ones. It features a highly customizable interface that is extensible via a plugin system.
This package provides the default set of brushes for MyPaint.
GKrellM is a single process stack of system monitors which supports applying themes to match its appearance to your window manager, Gtk, or any other theme.
This is the last version of the mojoshader library with the glProgramViewportFlip before it was replaced with glProgramViewportInfo.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
A library for handling OpenGL function pointer management.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
S2TC is a patent-free implementation of S3 Texture Compression (S3TC, also known as DXTn or DXTC) for Mesa.
libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple vendors. It allows multiple drivers from different vendors to coexist on the same file system, and determines which vendor to dispatch each API call to at runtime.
Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES.
Piglit is a collection of automated tests for OpenGL and OpenCL implementations.
libopenglrecorder is a library allowing optional async readback OpenGL frame buffer with optional audio recording. It will do video and audio encoding together.
GLU, or OpenGL Utility Library provides some higher-level functionality not provided by just OpenGL itself. Some of GLU's Features include: Scaling of 2D images and creation of mipmap pyramids, Transformation of object coordinates into device coordinates and vice versa, Support for NURBS surfaces, Support for tessellation of concave or bow tie polygonal primitives, Specialty transformation matrices for creating perspective and orthographic projections, positioning a camera, and selection/picking, Rendering of disk, cylinder, and sphere primitives, Interpreting OpenGL error values as ASCII text.
NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
GL2PS is a C library providing high quality vector output for any OpenGL application. GL2PS uses sorting algorithms capable of handling intersecting and stretched polygons, as well as non-manifold objects. GL2PS provides many features including advanced smooth shading and text rendering, culling of invisible primitives and mixed vector/bitmap output.
NanoVG is an antialiased vector graphics rendering library for OpenGL. It is aimed for building scalable user interfaces and visualizations.
The OpenGL Extension Wrangler Library (GLEW) is a C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file.