Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
Piglit is a collection of automated tests for OpenGL and OpenCL implementations.
S2TC is a patent-free implementation of S3 Texture Compression (S3TC, also known as DXTn or DXTC) for Mesa.
GL2PS is a C library providing high quality vector output for any OpenGL application. GL2PS uses sorting algorithms capable of handling intersecting and stretched polygons, as well as non-manifold objects. GL2PS provides many features including advanced smooth shading and text rendering, culling of invisible primitives and mixed vector/bitmap output.
SOIL is a tiny C library used primarily for uploading textures into OpenGL.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark based on the original glmark benchmark by Ben Smith.
libopenglrecorder is a library allowing optional async readback OpenGL frame buffer with optional audio recording. It will do video and audio encoding together.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
A library for handling OpenGL function pointer management.
FTGL is a font rendering library for OpenGL applications. Supported rendering modes are: Bitmaps, Anti-aliased pixmaps, Texture maps, Outlines, Polygon meshes, and Extruded polygon meshes.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
The mesa-utils package contains several utility tools for Mesa: eglinfo, glxdemo, glxgears, glxheads, and glxinfo.
Waffle is a library that allows one to defer selection of an OpenGL API and a window system until runtime.
GLib provides the core application building blocks for libraries and applications written in C. It provides the core object system used in GNOME, the main loop implementation, and a large set of utility functions for strings and common data structures.
This package provides D-Bus client API bindings for the C++ programming language. It also provides the dbusxx-xml2cpp and dbusxx-introspect commands.
Glibmm provides a C++ programming interface to the part of GLib that are useful for C++.
Glib::Object::Introspection uses the gobject-introspection and libffi projects to dynamically create Perl bindings for a wide variety of libraries. Examples include gtk+, webkit, libsoup and many more.
Intltool is a set of tools to centralise translations of many different file formats using GNU gettext-compatible PO files.
The intltool collection can be used to do these things:
Extract translatable strings from various source files (.xml.in, glade, .desktop.in, .server.in, .oaf.in).
Collect the extracted strings together with messages from traditional source files (.c, .h) in po/$(PACKAGE).pot.
Merge back the translations from .po files into .xml, .desktop and oaf files. This merge step will happen at build resp. installation time.
cppgir processes .gir files derived from GObject introspection annotations into a set of C++ files defining suitable namespaces, classes and other types that together form a C++ binding.
This module provides perl access to GLib and GLib's GObject libraries. GLib is a portability and utility library; GObject provides a generic type system with inheritance and a powerful signal system. Together these libraries are used as the foundation for many of the libraries that make up the Gnome environment, and are used in many unrelated projects.
This variant D-Bus package is built with verbose mode, which eases debugging of D-Bus services by printing various debug information when the DBUS_VERBOSE environment variable is set to 1. For more information, refer to the dbus-daemon(1) man page.
Glibmm provides a C++ programming interface to the part of GLib that are useful for C++.