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where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
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FTGL is a font rendering library for OpenGL applications. Supported rendering modes are: Bitmaps, Anti-aliased pixmaps, Texture maps, Outlines, Polygon meshes, and Extruded polygon meshes.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
A library for handling OpenGL function pointer management.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
This is the last version of the mojoshader library with the glProgramViewportFlip before it was replaced with glProgramViewportInfo.
libopenglrecorder is a library allowing optional async readback OpenGL frame buffer with optional audio recording. It will do video and audio encoding together.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
S2TC is a patent-free implementation of S3 Texture Compression (S3TC, also known as DXTn or DXTC) for Mesa.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
Waffle is a library that allows one to defer selection of an OpenGL API and a window system until runtime.
libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple vendors. It allows multiple drivers from different vendors to coexist on the same file system, and determines which vendor to dispatch each API call to at runtime.
Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
Glib::Object::Introspection uses the gobject-introspection and libffi projects to dynamically create Perl bindings for a wide variety of libraries. Examples include gtk+, webkit, libsoup and many more.
GLib provides the core application building blocks for libraries and applications written in C. It provides the core object system used in GNOME, the main loop implementation, and a large set of utility functions for strings and common data structures.
This library provides objects and helper methods to help reading and writing AppStream metadata.
D-Bus is a message bus system, a simple way for applications to talk to one another. In addition to interprocess communication, D-Bus helps coordinate process lifecycle; it makes it simple and reliable to code a "single instance" application or daemon, and to launch applications and daemons on demand when their services are needed.
D-Bus supplies both a system daemon (for events such as "new hardware device added" or "printer queue changed") and a per-user-login-session daemon (for general IPC needs among user applications). Also, the message bus is built on top of a general one-to-one message passing framework, which can be used by any two apps to communicate directly (without going through the message bus daemon). Currently the communicating applications are on one computer, or through unencrypted TCP/IP suitable for use behind a firewall with shared NFS home directories.
This package provides D-Bus client API bindings for the C++ programming language. It also provides the dbusxx-xml2cpp and dbusxx-introspect commands.
This variant D-Bus package is built with verbose mode, which eases debugging of D-Bus services by printing various debug information when the DBUS_VERBOSE environment variable is set to 1. For more information, refer to the dbus-daemon(1) man page.
D-Bus is a message bus system, a simple way for applications to talk to one another. In addition to interprocess communication, D-Bus helps coordinate process lifecycle; it makes it simple and reliable to code a "single instance" application or daemon, and to launch applications and daemons on demand when their services are needed.
D-Bus supplies both a system daemon (for events such as "new hardware device added" or "printer queue changed") and a per-user-login-session daemon (for general IPC needs among user applications). Also, the message bus is built on top of a general one-to-one message passing framework, which can be used by any two apps to communicate directly (without going through the message bus daemon). Currently the communicating applications are on one computer, or through unencrypted TCP/IP suitable for use behind a firewall with shared NFS home directories.
GLib bindings for D-Bus. The package is obsolete and superseded by GDBus included in Glib.
cppgir processes .gir files derived from GObject introspection annotations into a set of C++ files defining suitable namespaces, classes and other types that together form a C++ binding.