Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
FTGL is a font rendering library for OpenGL applications. Supported rendering modes are: Bitmaps, Anti-aliased pixmaps, Texture maps, Outlines, Polygon meshes, and Extruded polygon meshes.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
VirtualGL redirects the 3D rendering commands from OpenGL applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark based on the original glmark benchmark by Ben Smith.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
The mesa-utils package contains several utility tools for Mesa: eglinfo, glxdemo, glxgears, glxheads, and glxinfo.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
SOIL is a tiny C library used primarily for uploading textures into OpenGL.
Waffle is a library that allows one to defer selection of an OpenGL API and a window system until runtime.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
This library provides objects and helper methods to help reading and writing AppStream metadata.
sdbus-c++ is a high-level C++ D-Bus library designed to provide easy-to-use yet powerful API in modern C++. It adds another layer of abstraction on top of sd-bus, the C D-Bus implementation by systemd.
GObject introspection is a middleware layer between C libraries (using GObject) and language bindings. The C library can be scanned at compile time and generate metadata files, in addition to the actual native C library. Then language bindings can read this metadata and automatically provide bindings to call into the C library.
This module provides perl access to GLib and GLib's GObject libraries. GLib is a portability and utility library; GObject provides a generic type system with inheritance and a powerful signal system. Together these libraries are used as the foundation for many of the libraries that make up the Gnome environment, and are used in many unrelated projects.
cppgir processes .gir files derived from GObject introspection annotations into a set of C++ files defining suitable namespaces, classes and other types that together form a C++ binding.
Template-GLib is a library to help you generate text based on a template and user defined state. Template-GLib does not use a language runtime, so it is safe to use from any GObject-Introspectable language.
Template-GLib allows you to access properties on GObjects as well as call simple methods via GObject-Introspection.
GLib provides the core application building blocks for libraries and applications written in C. It provides the core object system used in GNOME, the main loop implementation, and a large set of utility functions for strings and common data structures.
This package provides D-Bus client API bindings for the C++ programming language. It also provides the dbusxx-xml2cpp and dbusxx-introspect commands.
Python bindings for GLib, GObject, and GIO.
ITS Tool allows you to translate your XML documents with PO files, using rules from the W3C Internationalization Tag Set (ITS) to determine what to translate and how to separate it into PO file messages.
PO files are the standard translation format for GNU and other Unix-like systems. They present translatable information as discrete messages, allowing each message to be translated independently. In contrast to whole-page translation, translating with a message-based format like PO means you can easily track changes to the source document down to the paragraph. When new strings are added or existing strings are modified, you only need to update the corresponding messages.
ITS Tool is designed to make XML documents translatable through PO files by applying standard ITS rules, as well as extension rules specific to ITS Tool. ITS also provides an industry standard way for authors to override translation information in their documents, such as whether a particular element should be translated.
D-Bus is a message bus system, a simple way for applications to talk to one another. In addition to interprocess communication, D-Bus helps coordinate process lifecycle; it makes it simple and reliable to code a "single instance" application or daemon, and to launch applications and daemons on demand when their services are needed.
D-Bus supplies both a system daemon (for events such as "new hardware device added" or "printer queue changed") and a per-user-login-session daemon (for general IPC needs among user applications). Also, the message bus is built on top of a general one-to-one message passing framework, which can be used by any two apps to communicate directly (without going through the message bus daemon). Currently the communicating applications are on one computer, or through unencrypted TCP/IP suitable for use behind a firewall with shared NFS home directories.