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libspectre is a small library for rendering Postscript documents. It provides a convenient easy to use API for handling and rendering Postscript documents.
Libmypaint, also called "brushlib", is a library for making brushstrokes which is used by MyPaint and GIMP.
This package provides resynthesizer plugins for GIMP, which encompasses tools for healing selections (content-aware fill), enlarging the canvas and healing the border, increasing the resolution while adding detail, and transferring the style of an image.
Babl is a dynamic, any-to-any pixel format translation library. It allows converting between different methods of storing pixels, known as pixel formats, that have different bit depths and other data representations, color models, and component permutations.
A vocabulary to formulate new pixel formats from existing primitives is provided, as well as a framework to add new color models and data types.
Poly2Tri-C is a library for generating, refining and rendering 2-Dimensional Constrained Delaunay Triangulations.
GEGL (Generic Graphics Library) provides infrastructure to do demand based cached non destructive image editing on larger than RAM buffers.
GIMP is an application for image manipulation tasks such as photo retouching, composition and authoring. It supports all common image formats as well as specialized ones. It features a highly customizable interface that is extensible via a plugin system.
Libmypaint, also called "brushlib", is a library for making brushstrokes which is used by MyPaint and GIMP.
This package provides the default set of brushes for MyPaint.
NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
GLU, or OpenGL Utility Library provides some higher-level functionality not provided by just OpenGL itself. Some of GLU's Features include: Scaling of 2D images and creation of mipmap pyramids, Transformation of object coordinates into device coordinates and vice versa, Support for NURBS surfaces, Support for tessellation of concave or bow tie polygonal primitives, Specialty transformation matrices for creating perspective and orthographic projections, positioning a camera, and selection/picking, Rendering of disk, cylinder, and sphere primitives, Interpreting OpenGL error values as ASCII text.
This is the last version of the mojoshader library with the glProgramViewportFlip before it was replaced with glProgramViewportInfo.
Piglit is a collection of automated tests for OpenGL and OpenCL implementations.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
S2TC is a patent-free implementation of S3 Texture Compression (S3TC, also known as DXTn or DXTC) for Mesa.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
FTGL is a font rendering library for OpenGL applications. Supported rendering modes are: Bitmaps, Anti-aliased pixmaps, Texture maps, Outlines, Polygon meshes, and Extruded polygon meshes.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
VirtualGL redirects the 3D rendering commands from OpenGL applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.
NanoVG is an antialiased vector graphics rendering library for OpenGL. It is aimed for building scalable user interfaces and visualizations.
Waffle is a library that allows one to defer selection of an OpenGL API and a window system until runtime.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.