Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
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OpenCSG is a library for rendering Constructive Solid Geometry (CSG) using OpenGL. CSG is an approach for modeling complex 3D-shapes using simpler ones. For example, two shapes can be combined by uniting them, by intersecting them, or by subtracting one shape from the other.
This package provides a header only C++11 glTF (GL Transmission Format) 2.0 library.
GL Transmission Format (glTF) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
Imath is a C++ representation of 2D and 3D vectors and matrices and other mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type.
OpenSubdiv is a set of libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.
Boolean operations on paths which uses a super fast polygon clipper library by Angus Johnson.
Friction is a versatile motion graphics application that allows you to create vector and raster animations for web and video.
Motion graphics has a wide variety of uses, including:
Television and film: Title sequences, commercials, and visual effects
Web design: Animated logos, banners, and interactive elements
Social media: Animated posts and stories
Presentations: Animated infographics and slideshows
Monado is an OpenXR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and any other device. Monado aims to be a complete and conforming implementation of the OpenXR API made by Khronos.
The Color Transformation Language, or CTL, is a small programming language that was designed to serve as a building block for digital color management systems. CTL allows users to describe color transforms in a concise and unambiguous way by expressing them as programs. In order to apply a given transform to an image, the color management system instructs a CTL interpreter to load and run the CTL program that describes the transform. The original and the transformed image constitute the CTL program's input and output.
FGallery is a static, JavaScript photo gallery generator with minimalist look. The result can be uploaded on any web server without additional requirements.
The OpenSceneGraph is a high-performance 3D graphics toolkit used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modeling.
MMM is a shared memory protocol for virtualising access to framebuffer graphics, audio output and input event.
CGAL provides easy access to efficient and reliable geometric algorithms in the form of a C++ library. CGAL is used in various areas needing geometric computation, such as: computer graphics, scientific visualization, computer aided design and modeling, geographic information systems, molecular biology, medical imaging, robotics and motion planning, mesh generation, numerical methods, etc. It provides data structures and algorithms such as triangulations, Voronoi diagrams, polygons, polyhedra, mesh generation, and many more.
DirectFB is a graphics library which was designed with embedded systems in mind. It offers maximum hardware accelerated performance at a minimum of resource usage and overhead.
Coin is a 3D graphics library with an Application Programming Interface based on the Open Inventor 2.1 API. For those who are not familiar with Open Inventor, it is a scene-graph based retain-mode rendering and model interaction library, written in C++, which has become the de facto standard graphics library for 3D visualization and visual simulation software in the scientific and engineering community.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.
NanoSVG is a simple single-header SVG parser. The output of the parser is a list of cubic bezier shapes. The library suits well for anything from rendering scalable icons in an editor application to prototyping a game.
Basis Universal is an LDR/HDR GPU compressed texture interchange system supporting transcoding to a large number of GPU texture formats.
2geom is a C++ library of mathematics for paths, curves, and other geometric calculations. Designed for vector graphics, it tackles Bézier curves, conic sections, paths, intersections, transformations, and basic geometries.
FOX (Free Objects for X) is a C++ based Toolkit for developing Graphical User Interfaces easily and effectively. It offers a wide, and growing, collection of Controls, and provides state of the art facilities such as drag and drop, selection, as well as OpenGL widgets for 3D graphical manipulation. FOX also implements icons, images, and user-convenience features such as status line help, and tooltips. Tooltips may even be used for 3D objects!
MangoHud is a Vulkan and OpenGL overlay for monitoring frames per second (FPS), temperatures, CPU/GPU load and more.
OpenVDB is a C++ library comprising a hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.
Anti-Grain Geometry is a high quality rendering engine written in C++. It supports sub-pixel resolutions and anti-aliasing. It is also a library for rendering SVG.
This is a headers-only library that allows approximate convex decomposition of a 3D surface.
OpenEXR provides the specification and reference implementation of the EXR file format. The purpose of EXR format is to accurately and efficiently represent high-dynamic-range scene-linear image data and associated metadata, with strong support for multi-part, multi-channel use cases.