Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
RGBDS (Rednex Game Boy Development System) is an assembler/linker package for the Game Boy and Game Boy Color. It consists of:
rgbasm (assembler)
rgblink (linker)
rgbfix (checksum/header fixer)
rgbgfx (PNG-to-Game Boy graphics converter)
GNU Libtool helps in the creation and use of shared libraries, by presenting a single consistent, portable interface that hides the usual complexity of working with shared libraries across platforms.
Automake the part of the GNU build system for producing standards-compliant Makefiles. Build requirements are entered in an intuitive format and then Automake works with Autoconf to produce a robust Makefile, simplifying the entire process for the developer.
Autoconf offers the developer a robust set of M4 macros which expand into shell code to test the features of Unix-like systems and to adapt automatically their software package to these systems. The resulting shell scripts are self-contained and portable, freeing the user from needing to know anything about Autoconf or M4.
This is a collection of functions created and/or curated to aid in the visualization and analysis of single-cell data using R.
BamM is a C library, wrapped in Python, to efficiently generate and parse BAM files, specifically for the analysis of metagenomic data. For instance, it implements several methods to assess contig-wise read coverage.
Samtools implements various utilities for post-processing nucleotide sequence alignments in the SAM, BAM, and CRAM formats, including indexing, variant calling (in conjunction with bcftools), and a simple alignment viewer.
Samtools implements various utilities for post-processing nucleotide sequence alignments in the SAM, BAM, and CRAM formats, including indexing, variant calling (in conjunction with bcftools), and a simple alignment viewer.
QTLtools is a tool set for molecular QTL discovery and analysis. It allows going from the raw genetic sequence data to collection of molecular Quantitative Trait Loci (QTLs) in few easy-to-perform steps.
HTSlib is a C library for reading/writing high-throughput sequencing data. It also provides the bgzip, htsfile, and tabix utilities.