Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel search send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
This package provides a package to fetch lyrics from well-known websites and store them in a local sqlite database. Features: - makeitpersonal, genius, songlyrics, metrolyrics, musixmatch and azlyrics are all supported - add new websites or modify existing ones with `versuri-add-website - search the database with `completing-read and either for all the entries in the database, all the entries for a given artist or all the entries where the lyrics field contains a given string. - synchronous bulk request for lyrics for a given list of songs.
Org-Babel support for evaluating Elm code ; System Requirements: All you need is Elm >= 0.19 installed on your system
dad-joke.el is a terrible bit of elisp code inspired by seeing https://goo.gl/NXTJXk and also with https://goo.gl/ji4Viv in mind. With "thanks" to Sue for being responsible for pointing me at the former, and thus reminding me of the latter.
BNF Mode is a GNU Emacs major mode for editing BNF grammars. Presently it provides basic syntax and font-locking for BNF files. BNF notation is supported exactly form as it was first announced in the ALGOL 60 report.
http request in org-mode babel
This package provides a major mode for editing abc music files. Includes some abc2midi features. Written for Emacs version 21. May or may not work with previous versions. See the Common Customizations section below. Or run `abc-customize'. This package is stored at https://github.com/mkjunker/abc-mode.
`company-wordfreq is a company backend intended for writing texts in a human language. The completions it proposes are words already used in the current (or another open) buffer and matching words from a word list file. This word list file is supposed to be a simple list of words ordered by the frequency the words are used in the language. So the first completions are words already used in the buffer followed by matching words of the language ordered by frequency. `company-wordfreq does not come with the word list files directly, but it can download the files for you for many languages from <https://github.com/hermitdave/FrequencyWords>. I made a fork of that repo just in case the original changes all over sudden without my noticing. The directory where the word list files reside is determined by the variable `company-wordfreq-path', default `~/.emacs.d/wordfreq-dicts'. Their names must follow the pattern `<language>.txt where language is the `ispell-local-dictionary value of the current language. You need =grep= in your =$PATH= as =company-wordfreq= uses it to grep into the word list files. Should be the case by default on any UNIX like systems. On windows you might have to tweak it somehow. `company-wordfreq is supposed to be the one and only company backend and `company-mode should not transform or sort its candidates. This can be achieved by setting the variables `company-backends and `company-transformers buffer locally in `text-mode buffers by (add-hook text-mode-hook (lambda () (setq-local company-backends (company-wordfreq)) (setq-local company-transformers nil))) Usually you don't need to configure the language picked to get the word completions. `company-wordfreq uses the variable `ispell-local-dictionary'. It should work dynamically even if you use `auto-dictionary-mode'. To download a word list use M-x company-wordfreq-download-list You are presented a list of languages to choose. For some languages the word lists are huge, which can lead to noticeable latency when the completions are build. Therefore you are asked if you want to use a word list with only the 50k most frequent words. The file will then be downloaded, processed and put in place.
Major mode for editing Octo source code. A high level assembly language for the Chip8 virtual machine. See: https://github.com/JohnEarnest/Octo The mode could most likely have benefited from deriving asm-mode as Octo is an assembly language. However part of the reasoning behind creating this mode was learning more about Emacs internals. The language is simple enough to allow the mode to be quite compact anyways. Much inspiration was taken from yaml-mode so there might be similarities in the source structure and naming choices. ; Installation: The easiest way to install octo-mode is from melpa. Assuming MELPA is added to your archive list you can list the available packages by typing M-x list-packages, look for octo-mode, mark it for installation by typing i and then execute (install) by typing x'. Or install it directly with M-x package-install RET octo-mode. If you want to install it manually, just drop this file anywhere in your `load-path'. Be default octo-mode associates itself with the *.8o file ending. You can enable the mode manually by M-x octo-mode RET.
To play, type M-x threes, then use the arrow keys to move.
This package adds logo icons for various programming languages and tools to emojify.el All icons are the property of their respective owners and may be trademarked and/or restricted in the way they may be used. See COPYRIGHT.MD for more details. ; TODO Add more logos for languages / modes etc. Replace low-quality C icon Find a (somewhat) free icon for java
Package tested on: GNU Emacs 25.2.1 (x86_64-apple-darwin16.5.0) A simple implementation of the yahtzee game. Quick start: add (require yahtzee) in your .emacs M-x yahtzee start a game (in a new buffer) C-c n start a new game (in the same buffer) C-c p add players C-c P reset players SPC throw dice 1,2,3,4,5 hold outcome of 1,2,3,4,5-th dice UP/DOWN select score to register ENTER register selected score w save the game (in json format) The score of a saved game can be loaded using `M-x yahtzee-load-game-score`. Configuration variables: The user might want to set the following variables (see associated docstrings) - `yahtzee-output-file-base - `yahtzee-fields-alist for adding extra fields - `yahtzee-players-names set names of players use (setq-default yahtzee-players-names ...) Note: personally I don't enjoy playing with "Yahtzee bonuses" and "Joker rules" so they are not implemented (even thought they are simple to include). Only the "63 bonus" is available (see `yahtzee-compute-bonus'). Furthermore, some scores differ from the official ones. Changing all this can be done by simply modifying the corresponding functions in the definition of `yahtzee-fields-alist'.
Run a julia REPL inside a terminal in Emacs. In contrast to ESS, use the Julia REPL facilities for interactive features, such readline, help, debugging.
Because Sass's indentation schema is similar to that of YAML and Python, many indentation-related functions are similar to those in yaml-mode and python-mode. To install, save this on your load path and add the following to your .emacs file: (require sass-mode) sass-mode requires haml-mode, which can be found at http://github.com/nex3/haml-mode.
Show the total clocked time of the current day in the mode line
Do trivial arithmetic on the numbers at point. Attempts to preserve padding when it can. Examples: M-x number/add 1 RET 1 -> 2 05 -> 06 6.30 -> 7.30 07.30 -> 08.30 -08.30 -> -07.30 M-x number/pad 2 RET 5 -> 05 M-x number/pad 2 RET 6 RET 3.141 -> 03.141000 The "guessing" where the number is isn't yet quite awesome, e.g. it doesn't know that the 05 in "2014-05-01" is a month and not, e.g. the number -05. But you can use the region to explicitly denote the start and end of the number. The following keybindings might be nice to use: (global-set-key (kbd "C-c C-+") number/add) (global-set-key (kbd "C-c C--") number/sub) (global-set-key (kbd "C-c C-*") number/multiply) (global-set-key (kbd "C-c C-/") number/divide) (global-set-key (kbd "C-c C-0") number/pad) (global-set-key (kbd "C-c C-=") number/eval)
This package provides font-lock and basic REPL integration for the [J programming language](http://www.jsoftware.com) ; Installation The only method of installation is to check out the project, add it to the load path, and load normally. This may change one day. Put this in your emacs config (add-to-list load-path "/path/to/j-mode/") (load "j-mode") Add for detection of j source files if the auto-load fails (add-to-list auto-mode-alist ("\\.ij[rstp]$" . j-mode)))
GNU Emacs 24 major mode for editing Raku code. Currently only provides very basic syntax highlighting.
Run Conway's Game of Life, in all windows, using the original window content as seed. In addition, when performing the animation, the original characters and the colors they have, are retained, resulting is a much more living result than when simply using, say, stars. By "seed", it means that the original content of the windows are seen as dots in the plane. All non-blank characters are seen as live dots. The Game of Life animation can be started as a screensaver, so that it starts automatically when Emacs has been idle for a while. By default, it stops after 1000 generations. Screenshot:  Usage: `gameoflife-animate -- Start the Game of Life animation. `gameoflife-screensaver-mode -- Run as a screensaver. The animation is started when Emacs has been idle for a while. About Conway's Game of Life: Conway's Game of Life is a simple simulation, originally developed in 1970, taking place in a two-dimentional grid -- think of it as an infinite chess board. A square can either be dead or alive. In each step in the simulation, the following rule applies: - A live square stays alive only if it has two or three neighbours. - A dead square is resurrected if it has exactly three neighburs. Personal reflection: I have noticed that sparse programming languages with a lot of highlighting, like C and C++, produde the most beautiful animations. More dense programming languages, like elisp, tend to "kill" many squares in the first generation, making them less suited for Game of Life seeds.
This package provides two new commands: `zzz-to-char and `zzz-up-to-char which work like the built-ins `zap-to-char and `zap-up-to-char', but allow the user to quickly select the exact character they want to zzz to. The commands work like the built-ins when there is only one occurrence of the target character, excepting that they automatically work in the backward direction, too. One can specify how many characters to scan from each side of the point, see `zzz-to-char-reach'.
To create a kanban table for an org file, simply put the dynamic block ` #+BEGIN: kanban #+END: somewhere and run `C-c C-c on it. You can use `org-kanban/initialize to get this generated.
inform7-mode provides a major mode for interacting with files written in Inform 7 syntax. For more information see the README.
This let's you locally override functions, in the manner of `flet', but with access to the original function through the symbol: `this-fn'.
AsciiDoc is a text document format for writing short documents, articles, books and UNIX man pages. AsciiDoc files can be translated to HTML and DocBook markups. adoc-mode is an Emacs major mode for editing AsciiDoc files. It emphasizes on the idea that the document is highlighted so it pretty much looks like the final output. What must be bold is bold, what must be italic is italic etc. Meta characters are naturally still visible, but in a faint way, so they can be easily ignored.
Overview -------- `lice.el` provides following features: - License template management. - File header insertion. Usage ----- Usage is very easy, put `lice.el` in your Emacs system, and open a new file, and run: M-x lice Then, `lice.el` tell to use which license (default is gpl-3.0). You can select license on minibuffer completion. When you select license, and enter the `RET`, license and copyright is putted into a text. More Information ---------------- See the `README.md` file for more information.