Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
QVGE is a multiplatform graph editor written in C++/Qt. Its main goal is to make possible visually edit two-dimensional graphs in a simple and intuitive way.
Faiss is a library for efficient similarity search and clustering of dense vectors. This package provides Python bindings to the Faiss library.
This package provides a library for the analysis of networks and graphs. It can handle large graphs very well and provides functions for generating random and regular graphs, graph visualization, centrality methods and much more.
OpenEXR provides the specification and reference implementation of the EXR file format. The purpose of EXR format is to accurately and efficiently represent high-dynamic-range scene-linear image data and associated metadata, with strong support for multi-part, multi-channel use cases.
The Open Asset Import Library loads more than 40 3D file formats into one unified data structure. Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
AutoTrace is a utility for converting bitmap into vector graphics. It can trace outlines and midlines, effect color reduction or despeckling and has support for many input and output formats. It can be used with the autotrace utility or as a C library, libautotrace.
IlmBase provides several utility libraries for C++. Half is a class that encapsulates ILM's 16-bit floating-point format. IlmThread is a thread abstraction. Imath implements 2D and 3D vectors, 3x3 and 4x4 matrices, quaternions and other useful 2D and 3D math functions. Iex is an exception-handling library.
ASLI (A Simple Lattice Infiller) is a command-line tool that allows users to fill any 3D geometry with a functionally graded lattice. The lattice infill is constructed out of unit cells, described by implicit functions, whose type, size and feature can be varied locally to obtain the desired local properties.
OpenVDB is a C++ library comprising a hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.
BRDF Explorer is an application that allows the development and analysis of BRDF. It can load and plot analytic BRDF functions (coded as functions in OpenGL's GLSL shader language), measured material data from the MERL database, and anisotropic measured material data from MIT CSAIL. Graphs and visualizations update in real time as parameters are changed, making it a useful tool for evaluating and understanding different BRDFs (and other component functions).
Alembic is a computer graphics interchange framework. It distills complex, animated scenes into a set of baked geometric results.
Imath is a C++ representation of 2D and 3D vectors and matrices and other mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type.
Skia is a 2D graphics library for drawing text, geometries, and images. It supports:
3x3 matrices with perspective
antialiasing, transparency, filters
shaders, xfermodes, maskfilters, patheffects
subpixel text
POV-Ray is short for the Persistence of Vision Raytracer, a tool for producing high-quality computer graphics. POV-Ray creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Discregrid is a C++ library for the parallel discretization of (preferably smooth) functions on regular grids. It generates a (cubic) polynomial discretization given a box-shaped domain, a grid resolution, and a 3D scalar field. The library can also serialize and deserialize the generated discrete grid, and compute and discretize the signed distance field corresponding to a triangle mesh. The following programs are included with Discregrid:
GenerateSDF: Computes a discrete (cubic) signed distance field from a triangle mesh in OBJ format.DiscreteFieldToBitmap: Generates an image in bitmap format of a two-dimensional slice of a previously computed discretization.GenerateDensityMap: Generates a density map from a previously generated discrete signed distance field using the cubic spline kernel.
AzPainter is a lightweight full color painting application for editing illustrations and images.
Features include:
Layers
Many artistic filters
Good range of selection tools
Pen pressure support with automatic brush size adjustment
Support for 16-bit color images with transparency (RGBA)
Support for image formats like PSD, PNG, JPEG, TIFF, WebP
MMM is a shared memory protocol for virtualising access to framebuffer graphics, audio output and input event.
OpenCSG is a library for rendering Constructive Solid Geometry (CSG) using OpenGL. CSG is an approach for modeling complex 3D-shapes using simpler ones. For example, two shapes can be combined by uniting them, by intersecting them, or by subtracting one shape from the other.
SuperFamiconv is a converter for tiled graphics, supporting the graphics formats of the SNES, Game Boy Color and PC Engine game consoles. Automated palette selection is supported.
CGAL provides easy access to efficient and reliable geometric algorithms in the form of a C++ library. CGAL is used in various areas needing geometric computation, such as: computer graphics, scientific visualization, computer aided design and modeling, geographic information systems, molecular biology, medical imaging, robotics and motion planning, mesh generation, numerical methods, etc. It provides data structures and algorithms such as triangulations, Voronoi diagrams, polygons, polyhedra, mesh generation, and many more.
Boolean operations on paths which uses a super fast polygon clipper library by Angus Johnson.
Friction is a versatile motion graphics application that allows you to create vector and raster animations for web and video.
Motion graphics has a wide variety of uses, including:
Television and film: Title sequences, commercials, and visual effects
Web design: Animated logos, banners, and interactive elements
Social media: Animated posts and stories
Presentations: Animated infographics and slideshows
MangoHud is a Vulkan and OpenGL overlay for monitoring frames per second (FPS), temperatures, CPU/GPU load and more.
FGallery is a static, JavaScript photo gallery generator with minimalist look. The result can be uploaded on any web server without additional requirements.