Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared library. The bindings are written in pure Scheme using Guile's foreign function interface.
This is a wrapper for the SDL2_TTF library used for loading fonts and creating text assets. The library, in it's current state, can load TTF and OTF fonts and render fonts with the three different rendering modes provided by the C library (solid, shaded, and blended). While Latin text, UTF8, UNICODE, and Glyph text rendering is available only Latin text has been tested (as shown in the examples).
Package that let's sdl2 host cepl
This package provides Haskell bindings to SDL2_mixer
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This package provides Haskell bindings to SDL2_image
.
This is a (currently) brief but usable wrap for SDL2_image.
This package provides a Common Lisp wrapper system for the SDL 2.0 Mixer C Library.
This package provides a minimal host for SDL2-based Reflex applications.
This is a (currently) brief but usable wrap for SDL2_image.
This package provides a Common Lisp wrapper system for the SDL 2.0 Mixer C Library.
Pygame_SDL2 reimplements the Pygame API using SDL2, staying close to the original, but also adding some SDL2-specific features. While it aims to be used as a drop-in replacement, it appears to be developed mainly for Ren'py.
This package provides a community sourced database of game controller mappings intended for the use with SDL2's game controller functionality.
Plumbing to use skitter.sdl2 with cepl.
Currently provides only cepl.skitter.sdl2, more systems will be added when more hosts for cepl are added.