This package provides raw SDL2 bindings for Rust, used internally rust-sdl2.
This package provides raw SDL2 bindings for Rust, used internally rust-sdl2.
This package provides a Common Lisp wrapper system for the SDL 2.0 Mixer C Library.
Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared library. The bindings are written in pure Scheme using Guile's foreign function interface.
Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared library. The bindings are written in pure Scheme using Guile's foreign function interface.
This is a wrapper for the SDL2_TTF library used for loading fonts and creating text assets. The library, in it's current state, can load TTF and OTF fonts and render fonts with the three different rendering modes provided by the C library (solid, shaded, and blended). While Latin text, UTF8, UNICODE, and Glyph text rendering is available only Latin text has been tested (as shown in the examples).
Package that let's sdl2 host cepl
This package provides Haskell bindings to SDL2_image
.
This package provides Haskell bindings to SDL2_mixer
.
This is a (currently) brief but usable wrap for SDL2_image.
This package provides a Common Lisp wrapper system for the SDL 2.0 Mixer C Library.
This package provides a minimal host for SDL2-based Reflex applications.
This is a (currently) brief but usable wrap for SDL2_image.
This package provides a Common Lisp wrapper system for the SDL 2.0 Mixer C Library.
Bindings to SDL_ttf 2
Pygame_SDL2 reimplements the Pygame API using SDL2, staying close to the original, but also adding some SDL2-specific features. While it aims to be used as a drop-in replacement, it appears to be developed mainly for Ren'py.
Bindings to SDL_image 2
This package provides a community sourced database of game controller mappings intended for the use with SDL2's game controller functionality.
Plumbing to use skitter.sdl2 with cepl.
Currently provides only cepl.skitter.sdl2, more systems will be added when more hosts for cepl are added.
go-sdl2
is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work.