Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
On Cliki.net <http://www.cliki.net/Common%20Lisp%20Utilities>, there is a collection of Common Lisp Utilities, things that everybody writes since they're not part of the official standard. There are some very useful things there; the only problems are that they aren't implemented as well as you'd like (some aren't implemented at all) and they aren't conveniently packaged and maintained. It takes quite a bit of work to carefully implement utilities for common use, commented and documented, with error checking placed everywhere some dumb user might make a mistake.
This is a system implementing an advanced dialogue system that is capable of complex dialogue flow including choice trees and conditional branching. Speechless was first developed for the "Kandria" (https://kandria.com) game, and has since been separated and made public in the hopes that it may find use elsewhere or inspire other developers to build similar systems.
Speechless is based on the "Markless" (https://shirakumo.github.io/markless) document standard for its syntax and makes use of Markless' ability to be extended to add additional constructs useful for dialogue systems.
Speechless can compile dialogue from its base textual form into an efficient instruction set, which is then executed when the game is run. Execution of the dialogue is completely engine-agnostic, and only requires some simple integration with a client protocol to run.
Thanks to Markless' extensibility, Speechless can also be further extended to include additional syntax and constructs that may be useful for your particular game.
Loop has a consistent interface unlike other looping abstractions and ANSI list operations. You can define your own efters and gatherers that integrate tightly into other operations. All operations are non-consing when possible.
cl-syslog is a Common Lisp library that provides access to the syslog logging facility.
DATA-SIFT is a Common Lisp data validation and transformation library inspired by cl-data-format-validation and WTForms validators.
This package provides a configuration library that adds the ability for Lem to manage packages within the user configuration directory.
simple-routes is a simple Common Lisp RESTful routing facility on top of Hunchentoot.
Flexi-streams is an implementation of "virtual" bivalent streams that can be layered atop real binary or bivalent streams and that can be used to read and write character data in various single- or multi-octet encodings which can be changed on the fly. It also supplies in-memory binary streams which are similar to string streams.
CL-PUNCH is a Scala-like anonymous lambda literal.
This is a client library to interact with the "mod.io" (https://mod.io) platform to manage "mods" or extensions for games and other applications. It covers the full v1 API and includes convenience methods to make interacting with the API as well as syncing mods and so on easy.
CL-FastCGI is a generic version of SB-FastCGI, targeting to run on mostly Common Lisp implementation.
lparallel is a library for parallel programming in Common Lisp, featuring:
a simple model of task submission with receiving queue,
constructs for expressing fine-grained parallelism,
asynchronous condition handling across thread boundaries,
parallel versions of map, reduce, sort, remove, and many others,
promises, futures, and delayed evaluation constructs,
computation trees for parallelizing interconnected tasks,
bounded and unbounded FIFO queues,
high and low priority tasks,
task killing by category,
integrated timeouts.
Parenscript is a translator from an extended subset of Common Lisp to JavaScript. Parenscript code can run almost identically on both the browser (as JavaScript) and server (as Common Lisp).
Parenscript code is treated the same way as Common Lisp code, making the full power of Lisp macros available for JavaScript. This provides a web development environment that is unmatched in its ability to reduce code duplication and provide advanced meta-programming facilities to web developers.
At the same time, Parenscript is different from almost all other "language X" to JavaScript translators in that it imposes almost no overhead:
No run-time dependencies: Any piece of Parenscript code is runnable as-is. There are no JavaScript files to include.
Native types: Parenscript works entirely with native JavaScript data types. There are no new types introduced, and object prototypes are not touched.
Native calling convention: Any JavaScript code can be called without the need for bindings. Likewise, Parenscript can be used to make efficient, self-contained JavaScript libraries.
Readable code: Parenscript generates concise, formatted, idiomatic JavaScript code. Identifier names are preserved. This enables seamless debugging in tools like Firebug.
Efficiency: Parenscript introduces minimal overhead for advanced Common Lisp features. The generated code is almost as fast as hand-written JavaScript.
A modern and consistent Common Lisp string manipulation library that focuses on modernity, simplicity and discoverability: (str:trim s) instead of (string-trim '(#\Space ...) s)), or str:concat strings instead of an unusual format construct; one discoverable library instead of many; consistency and composability, where s is always the last argument, which makes it easier to feed pipes and arrows.
A hook, in the present context, is a certain kind of extension point in a program that allows interleaving the execution of arbitrary code with the execution of a the program without introducing any coupling between the two. Hooks are used extensively in the extensible editor Emacs.
In the Common LISP Object System (CLOS), a similar kind of extensibility is possible using the flexible multi-method dispatch mechanism. It may even seem that the concept of hooks does not provide any benefits over the possibilities of CLOS. However, there are some differences:
There can be only one method for each combination of specializers and qualifiers. As a result this kind of extension point cannot be used by multiple extensions independently.
Removing code previously attached via a
:before,:afteror:aroundmethod can be cumbersome.There could be other or even multiple extension points besides
:beforeand:afterin a single method.Attaching codes to individual objects using eql specializers can be cumbersome.
Introspection of code attached a particular extension point is cumbersome since this requires enumerating and inspecting the methods of a generic function.
This library tries to complement some of these weaknesses of method-based extension-points via the concept of hooks.
This Common Lisp library provides a tiny utility to change the size of a simple-array ensuring that the resulting array is still a simple-array.
GECO (Genetic Evolution through Combination of Objects) is an extensible, object-oriented framework for prototyping genetic algorithms in Common Lisp.
Infix-Math is a library that provides a special-purpose syntax for transcribing mathematical formulas into Lisp.
Croatoan provides high-level Common Lisp CLOS bindings for the ncurses terminal library.
From a string input and a list of candidates, return the most relevant candidates first.
This package provides a function to parse the PATH environment variable portably in Common Lisp.
This is a very simple color library for Common Lisp, providing
Types for representing colors in HSV and RGB spaces.
Simple conversion functions between the above types (and also hexadecimal representation for RGB).
Some predefined colors (currently X11 color names – of course the library does not depend on X11).Because color in your terminal is nice.
This library is no longer supported by its author.
This library contains utilities for parsing Common Lisp code.
one-more-re-nightmare is a regular expression engine that uses the technique presented in Regular-expression derivatives re-examined (Owens, Reppy and Turon, 2009; doi:10.1017/S0956796808007090) to interpret and compile regular expressions.