_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/
ogre 14.3.2
Dependencies: bullet@3.25 freeimage@3.18.0 freetype@2.13.3 glslang@1.4.321.0 libxaw@1.0.16 libxrandr@1.5.4 libxt@1.3.1 mesa@25.2.3 pugixml@1.12.1 sdl2@2.30.8 spirv-tools@1.4.321.0 wayland@1.24.0 zlib@1.3.1
Channel: guix
Location: gnu/packages/graphics.scm (gnu packages graphics)
Home page: https://www.ogre3d.org/
Licenses: Expat
Synopsis: Scene-oriented, flexible 3D engine written in C++
Description:

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.

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