_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/
perl-term-animation 2.6
Channel: guix
Location: gnu/packages/perl.scm (gnu packages perl)
Home page: https://metacpan.org/dist/Term-Animation
Licenses: GPL 1+
Synopsis: ASCII sprite animation framework
Description:

The Term::Animation Perl module provides a framework to produce sprite animations using ASCII art. Each ASCII 'sprite' is given one or more frames, and placed into the animation as an 'animation entity'. An animation entity can have a callback routine that controls the position and frame of the entity. The module can also do collision detection between entities.

Total results: 1