Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
This package provides the necessary headers for interfacing with NVIDIA's codec APIs.
mpv is a general-purpose audio and video player. It is a fork of mplayer2 and MPlayer. It shares some features with the former projects while introducing many more.
It allows all networked devices, virtual machines, containers, and applications to communicate as if they all reside in the same physical data center or cloud region.
This is accomplished by combining a cryptographically addressed and secure peer to peer network (termed VL1) with an Ethernet emulation layer somewhat similar to VXLAN (termed VL2). Our VL2 Ethernet virtualization layer includes advanced enterprise SDN features like fine grained access control rules for network micro-segmentation and security monitoring.
WASI Libc is a libc for WebAssembly programs built on top of WASI system calls. It provides a wide array of POSIX-compatible C APIs, including support for standard I/O, file I/O, filesystem manipulation, memory management, time, string, environment variables, program startup, and many other APIs.
Clang is a compiler front end for the C, C++, Objective-C and Objective-C++ programming languages. It uses LLVM as its back end. The Clang project includes the Clang front end, the Clang static analyzer, and several code analysis tools.
This package provides an implementation of the C++ standard library for use with Clang, targeting C++11, C++14 and above. This package targets WebAssembly with WASI.
This package provides a complete Clang toolchain for C/C++ development targeting WebAssembly with WASI. This includes Clang, as well as libc, libc++ and wasm-ld.
The "clang-runtime" library provides the implementations of run-time functions for C and C++ programs. It also provides header files that allow C and C++ source code to interface with the "sanitization" passes of the clang compiler. In LLVM this library is called "compiler-rt".
A Vulkan-based translation layer for Direct3D 9/10/11 which allows running complex 3D applications with high performance using Wine.
Use setup_dxvk to install the required libraries to a Wine prefix.
A Vulkan-based translation layer for Direct3D 9/10/11 which allows running complex 3D applications with high performance using Wine.
Use setup_dxvk to install the required libraries to a Wine prefix.
Winetricks is an easy way to work around problems in Wine. It has a menu of supported games/apps for which it can do all the workarounds automatically. It also allows the installation of missing nonfree DLLs and tweaking of various Wine settings.
A Vulkan-based translation layer for Direct3D 9/10/11 which allows running complex 3D applications with high performance using Wine.
Use setup_dxvk to install the required libraries to a Wine prefix.
The fully transactional, cloud-ready, distributed database.
Libevdi is a library that gives applications easy access to EVDI devices provided by the evdi driver package.
The EVDI is a Linux kernel module that enables management of multiple screens, allowing user-space programs to take control over what happens with the image. It is essentially a virtual display for which applications using the libevdi library can add, remove, and receive screen updates.
The EVDI driver uses the standard Linux DRM. Its displays can be controlled by standard tools such as xrandr and display settings applets in graphical environments
DisplayLink Pro ensures seamless, GPU-agnostic multi-monitor connectivity via any USB connection, making it the go-to solution for consistent, high-performance displays across all platforms and architectures.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.
.NET is a cross-platform developer platform for building different types of applications.