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This is a small and C++ library for playing various audio formats. It is a thin (-ish) wrapper around existing resampling (like SRC or SoX) and decoding libraries (like libmpg123 or libvorbis).
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in early January 1997. Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in early January 1997. Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.
This is the public demo.
DevilutionX is a source port of the classic action role-playing hack and slash PC games Diablo and Hellfire that strives to make it simple to run the game while providing engine inprovements, bugfixes, and some optional quality of life features.
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in early January 1997. Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.
Throw-away prototypes for experimental tools and libraries related to the Diablo 1 game engine.
Package pe implements access to the Portable Executable (PE) file format.
This package contains experimental Go code for use in other projects.
The StormLib library is a pack of modules, written in C++, which are able to read and write files from/to the MPQ archives. MPQ is an archive format developed by Blizzard Entertainment, purposed for storing data files, images, sounds, music and videos for their games.
Spawn-mpq is a tool to extract spawn.mpq from diablosw.exe demo.
The pkg project provides packages for various utility functions and commonly used features.
SMPQ is the StormLib MPQ command line archiving utility. This utility is designed for full manipulating with Blizzard MPQ archives, supporting creating, extracting, appending, renaming, deleting files in MPQ archives. SMPQ can access different types and versions of MPQ archives. It supports encrypted, compressed, partial and patched MPQ archives in version 1-4.
Disco Elysium takes place in the seaside district of a fictional city still recovering from a revolution that occurred decades prior to the game's start.
Players take the role of an amnesiac detective who has been tasked with solving a murder mystery. During the investigation, he comes to recall events about his own past as well as current forces trying to affect the city.
Gothic II is a role-playing video game developed by a German company Piranha Bytes and the sequel to Gothic I. It was released on November 29, 2002 in Germany and in North America on October 28, 2003.
Gothic II was a commercial success in Germany, and became JoWood's biggest hit at the time of its release. By 2004, it had sold over 300,000 copies when combined with its expansion pack, Night of the Raven.
The events of Gothic II follow shortly after the finale of the original game. When the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The king decides to send Lord Hagen with 100 paladins to the island to secure ore. On Khorinis, prisoners that escaped the camp raided the country. Seeing as the militia was unable to protect them, some farmers formed an alliance with the refugees and no longer paid allegiance to the king. Evil did not disappear with the Sleeper being banned, as with his last cry, the Sleeper summoned the most evil creatures. Xardas felt this and rescued the Nameless Hero from under the ruins of the Sleeper's temple, where he had lain for weeks, becoming weak.
(games packages heroes-of-might-and-magic-2)Heroes of Might and Magic II is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second instalment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
Ion Fury is a first-person shooter video game running on the improved version of the Build engine, originally used with Duke Nukem 3D, Blood and Shadow Warrior. Both graphics and gameplay are styled after those games, with fast-paced action, puzzles and abundant easter eggs.
The player assumes the role of Shelly “Bombshell” Harrison, a bomb disposal expert for the Global Defense Force fighting against the transhumanist cult mastermind Dr. Jadus Heskel and his cybernetic army.
Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire.
The game data must be installed. It is looked for at the path pointed to by the KINGDOMCOME_DELIVERANCE_PATH environment variable, which defaults to $GUIX_GAMING_PATH/Kingdom Come Deliverance.
GUIX_GAMING_PATH defaults to "~/Games".
The saves are stored in KINGDOMCOME_DELIVERANCE_SAVE_PATH, which defaults to "GUIX_SAVE_PATH/Kingdom Come Deliverance".
GUIX_SAVE_PATH defaults to XDG_DATA_HOME, which defaults to "~/.local/share".
The game uses Wine to run. The Wine data is stored in KINGDOMCOME_DELIVERANCE_WINEPREFIX, which defaults to "~/.cache/kingdomcome-deliverance".
Libpng is the official PNG (Portable Network Graphics) reference library. It supports almost all PNG features and is extensible.
This package allows you to have multiple, separate instances of Minecraft and helps you manage them and their associated options with a simple interface.
Allows you to have multiple, separate instances of Minecraft (each with their own mods, texture packs, saves, etc), and helps you manage them and their associated options with a simple interface.
Libgdiplus is the Mono library that provides a GDI+-compatible API on non-Windows operating systems. The implementation uses Cairo to do most of the heavy lifting.
Mono is a compiler, vm, debugger and set of libraries for C#, a C-style programming language from Microsoft that is very similar to Java.
Multiplayer-focused first-person shooter video game developed by id Software. Quake III Arena is the third game in the Quake series and differs from previous games by excluding a traditional single-player element, instead focusing on multiplayer action. The single-player mode is played against computer-controlled bots.
Notable features of Quake III Arena include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping and rocket-jumping. It features music composed by Sonic Mayhem and Front Line Assembly founder, Bill Leeb.
The game progress is saved in ~/.q3a/baseq3/q3config.cfg and mods can be installed locally by copying the .pk3 files to ~/.q3a/baseq3/.
Also known as "Mission Pack", this expansion is focused on team-based gameplay through new game modes, as well as the addition of three new weapons (the Chaingun, Nailgun, and Prox Launcher), and new items and player models.