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Libiscsi is a client-side library to implement the iSCSI protocol that can be used to access the resources of an iSCSI target. It is fully asynchronous with regards to iSCSI commands and SCSI tasks, but a synchronous layer is also provided for ease of use for simpler applications.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. This package is a compatibility layer; it provides a binary and source compatible API for programs written against SDL 1.2, but it uses SDL 2.0 behind the scenes.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. This package is a compatibility layer; it provides a binary and source compatible API for programs written against SDL2, but it uses SDL3 behind the scenes.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware.
SDL_ttf is a TrueType font rendering library for SDL.
This library is a wrapper around the Pango library. It allows you to use TrueType fonts to render internationalized and tagged text in SDL2 applications.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. This package is a compatibility layer; it provides a binary and source compatible API for programs written against SDL 1.2, but it uses SDL 2.0 behind the scenes.
SDL_gfx provides graphics drawing primitives, rotozoom and other supporting functions for SDL.
SDL_gfx provides graphics drawing primitives, rotozoom and other supporting functions for SDL.
SDL_mixer is a multi-channel audio mixer library for SDL. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music. Supported formats include FLAC, MOD, MIDI, Ogg Vorbis, and MP3.
This package supports two MIDI backends, selectable at runtime. To use the newer fluidsynth library, install a soundfont such as fluid-3 and specify it using the SDL_SOUNDFONTS environment variable. For the legacy timidity backend, install a patch set such as freepats and set the path to the configuration file with TIMIDITY_CFG.
This package provides a community sourced database of game controller mappings intended for the use with SDL2's game controller functionality.
This library is a wrapper around the Pango library. It allows you to use TrueType fonts to render internationalized and tagged text in SDL applications.
A fork of SDL mixer with the goal of fixing various issues and supporting more audio formats.
This package provides Graphics drawing primitives and other support functions wrapped up in an add-on, C-based library for the Simple Direct Media (SDL) cross-platform API layer.
SDL_ttf is a TrueType font rendering library for SDL.
SDL_mixer is a multi-channel audio mixer library for SDL. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music. Supported formats include FLAC, MOD, MIDI, Ogg Vorbis, and MP3.
This package supports two MIDI backends, selectable at runtime. To use the newer fluidsynth library, install a soundfont such as fluid-3 and specify it using the SDL_SOUNDFONTS environment variable. For the legacy timidity backend, install a patch set such as freepats and set the path to the configuration file with TIMIDITY_CFG.
SDL_net is a small, cross-platform networking library for SDL.
SDL_net is a small, cross-platform networking library for SDL.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware.
SDL_image is an image file loading library for SDL that supports the following formats: BMP, GIF, JPEG, LBM, PCX, PNG, PNM, TGA, TIFF, WEBP, XCF, XPM, and XV.
Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared library. The bindings are written in pure Scheme using Guile's foreign function interface.
MikMod is able to play a wide range of module formats, as well as digital sound files. It can take advantage of particular features of your system, such as sound redirection over the network.
SDL_image is an image file loading library for SDL that supports the following formats: BMP, GIF, JPEG, LBM, PCX, PNG, PNM, TGA, TIFF, WEBP, XCF, XPM, and XV.