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Colony provides a system and workflow that helps describe the elements needed to write 2D or 3D games. It was designed with several domain specific languages that make it easier to describe, manipulate, and use assets commonly found in game making. Such assets include (but are not limited to) textures, materials, shader programs, and scene trees of actors that are available for instantiation. Colony Engine also knows how to accept input from keyboards and most joysticks and gamepads.
The component system is a hybrid model between an ECS and an object model. The components are defined similar to CLOS defclass, and regular generic methods can be used with them. Components are added to Actors which represent game concepts like players, scenery, effects, etc. We define a component protocol invoked by Colony Engine to move your components to the next state and render them each frame.
This Common Lisp library provides macros to access foreign memory.
This is futures implementation for Common Lisp. It plugs in nicely to cl-async.
CL-INTERPOL is a library for Common Lisp which modifies the reader so that you can have interpolation within strings similar to Perl or Unix Shell scripts. It also provides various ways to insert arbitrary characters into literal strings even if your editor/IDE doesn't support them.
FLOW is a flowchart graph library. Unlike other graphing libraries, this one focuses on nodes in a graph having distinct ports through which connections to other nodes are formed. This helps in many concrete scenarios where it is important to distinguish not only which nodes are connected, but also how they are connected to each other.
Particularly, a lot of data flow and exchange problems can be reduced to such a flowchart. For example, an audio processing library may present its pipeline as a flowchart of segments that communicate with each other through audio sample buffers. Flow gives a convenient view onto this kind of problem, and even allows the generic visualisation of graphs in this format.
This is a Gettext-style internationalisation framework for Common Lisp.
Hunchenissr works together with issr.js for the development of interactive (changing without page refreshes) websites making use of websocket and Common Lisp server HTML generation instead of mountains of convoluted Javascript.
charje.lambda-list can parse every kind of lambda list defined in the ANSI Common Lisp standard. Parsing yields only one object that has all the parsed parts of the lambda list inside. New kinds of lambda lists can be made too.
This package provides a canonical way of converting generalized booleans to booleans.
cl-mssql provides an interface to connect to Microsoft SQL server. It uses the libsybdb foreign library provided by the FreeTDS project.
FLARE is a library designed to allow quick and precise particle effect creations. It does not concern itself with displaying and only with the management and movement of particles. As such, it can easily be integrated into any existing or future application.
This library can be used to display a progress bar on one line.
cl-inotify uses cl-cffi to provide a Common Lisp interface to the Linux inotify API.
This is a small OS portability library to retrieve and set file attributes not supported by the Common Lisp standard functions.
THE-COST-OF-NOTHING is a library for measuring the run time of Common Lisp code. It provides macros and functions for accurate benchmarking and lightweight monitoring. Furthermore, it provides predefined benchmarks to determine the cost of certain actions on a given platform and implementation.
cl-webkit is a binding to WebKitGTK+ for Common Lisp, currently targeting WebKit version 2. The WebKitGTK+ library adds web browsing capabilities to an application, leveraging the full power of the WebKit browsing engine.
CL-FTP is a library which provides FTP client functionality to a Common Lisp program. CL-FTP uses the USOCKET package for network sockets and the SPLIT-SEQUENCE package for some parsing needs.
This is a teensy library that provides some functions to determine the mime-type of a file.
This library implements the base58 encoding algorithm. It's basically base64 but with a smaller alphabet (58, as in the name) that doesn't include similar looking characters, among other things. See https://github.com/bitcoin/bitcoin/blob/master/src/base58.h for a full reference.
This package provides a Common Lisp wrapper system for the SDL 2.0 Mixer C Library.
BST is a Common Lisp library for working with binary search trees that can contain any kind of values.
This package provides a general-purpose connection pooling library for Common Lisp.
This is a Common Lisp library consisting of a collection of useful GPU shader functions, written with Shadow.
This is a library for representing and mapping colours between their various spaces.