Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
Originally inspired by Unity IMGUI (immediate mode GUI API).
Designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
Sfxr is a tool for quickly generating simple sound effects. Originally created for use in video game prototypes, it can generate random sounds from presets such as "explosion" or "powerup".
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.
Bennu Game Development, also known as bennudg, is a programming language tailored at game development. It is the successor of Fenix.
DDS is a double-dummy solver of bridge hands. It supports single-threading and multi-threading for improved performance. DDS offers a wide range of functions, including par-score calculations.
BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.
SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game- specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
Ren'Py is a visual novel engine that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
LÖVE is a framework for making 2D games in the Lua programming language.
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse.
libccd is library for a collision detection between two convex shapes. libccd implements variation on Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA) and also implements algorithm Minkowski Portal Refinement (MPR, a.k.a. XenoCollide) as described in Game Programming Gems 7.
Flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.
This repository contains CMake modules which are used across Shlomi Fish's projects.
ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Allegro is a library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.
TIC-80 is a fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.
mc2mt is a Minecraft to Minetest world converter. It can convert worlds from Minecraft 1.9 and later.
Chickadee is a game development toolkit for Guile Scheme built on top of SDL2 and OpenGL. Chickadee aims to provide all the features that parenthetically inclined game developers need to make 2D (and eventually 3D) games in Scheme, such as:
extensible, fixed-timestep game loop
OpenGL-based rendering engine
keyboard, mouse, controller input
REPL-driven development model
Cross Platform Object Oriented Input Lib System is a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very robust and compatible with many systems and operating systems.
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.
Driver and configuration tool for game controllers such as the Steam Controller, Steam Deck, and Dual Shock 4. Install the included udev rules to solve permissions issues.
Pingus is a free Lemmings-like puzzle game in which the player takes command of a bunch of small animals and has to guide them through levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole, or redirect all animals in the other direction. Multiple such commands are necessary to reach the level's exit. The game is presented in a 2D side view.
The Butterfly Effect (tbe) is a game that uses realistic physics simulations to combine lots of simple mechanical elements to achieve a simple goal in the most complex way possible.
Provides a large set of Go-related services for X11:
Local games with precise implementation of the Chinese and Japanese rulesets
Edition and visualization of SGF files
Connection to the NNGS or IGS Go servers
Bridge to Go modem protocol, allowing to play against Go modem-capable AIs such as GnuGo.