_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/

Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.

API method:

GET /api/packages?search=hello&page=1&limit=20

where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned in response headers.

If you'd like to join our channel search send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.


tiled 1.8.6
Dependencies: qtbase@5.15.17 qtdeclarative@5.15.17 qtsvg@5.15.17 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.mapeditor.org/
Licenses: GPL 2+
Build system: gnu
Synopsis: Tile map editor
Description:

Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone.

recastnavigation 1.6.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/recastnavigation/recastnavigation
Licenses: Zlib
Build system: cmake
Synopsis: Navigation system for games
Description:

Recast is state of the art navigation mesh construction toolset for games.

  • It is automatic, which means that you can throw any level geometry at it and you will get robust mesh out.

  • It is fast which means swift turnaround times for level designers.

The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons.

Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.

Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows you to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.

python-renpy 8.5.0
Dependencies: assimp@5.4.3 ffmpeg@8.0 freetype@2.13.3 fribidi@1.0.12 glew@2.2.0 libpng@1.6.39 sdl-union@1.2.68 xdg-utils@1.2.1
Propagated dependencies: python-ecdsa@0.19.0 python-future@1.0.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: pyproject
Synopsis: Ren'py python module
Description:

This package contains the shared libraries and Python modules of Ren'py. While functional, they are not meaningful on their own without the launcher and common Ren'py code provided by the renpy package and are only used to bootstrap it.

libresprite 1.1
Dependencies: curl@8.6.0 freetype@2.13.3 giflib@5.2.1 googletest@1.17.0 libarchive@3.7.7 libjpeg-turbo@2.1.4 libpng@1.6.39 libwebp@1.3.2 libx11@1.8.12 libxext@1.3.6 libxxf86dga@1.1.6 libxxf86vm@1.1.6 lua@5.3.5 pixman@0.46.4 sdl2@2.30.8 sdl2-image@2.8.8 tinyxml2@11.0.0 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://libresprite.github.io/
Licenses: GPL 2+
Build system: cmake
Synopsis: Animated sprite editor and pixel art tool
Description:

LibreSprite is a tool for creating 2D pixel art for video games. In addition to basic pixel editing features, it can assist in the creation of animations, tiled graphics, texture atlases, and more. LibreSprite is a fork of the latest GPLv2 commit of Aseprite.

surgescript 0.6.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://docs.opensurge2d.org
Licenses: ASL 2.0
Build system: cmake
Synopsis: Scripting language for games
Description:

SurgeScript is a dynamically typed object-oriented scripting language designed for games. Each object is a state machine that can be customized by attaching other objects. The language supports automatic garbage collection and can be extended with plugins.

rpatool 0.8-0.74f26d5
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://codeberg.org/shiz/rpatool
Licenses: WTFPL 2
Build system: pyproject
Synopsis: Tool to work with Ren'Py archives
Description:

rpatool is a simple tool allowing you to create, modify and extract Ren'Py Archive files (.rpa/.rpi). Currently, only writing RPAv2/RPAv3 archives is supported.

mygui-gl 3.4.3
Dependencies: glu@9.0.2 libglvnd@1.7.0 mesa@25.2.3 sdl-union@1.2.68 font-dejavu@2.37 freetype@2.13.3 graphviz@7.0.1 libx11@1.8.12 ois@1.5.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://mygui.info/
Licenses: Expat
Build system: cmake
Synopsis: Fast, flexible and simple GUI (OpenGL backend)
Description:

MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.

python-pyxel 1.4.3-2.be75b72
Dependencies: gifsicle@1.95 sdl-union@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/kitao/pyxel
Licenses: Expat
Build system: python
Synopsis: Retro game engine for Python
Description:

Pyxel is a game engine inspired by retro gaming consoles. It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps (256x256 pixels each) and 4 sound channels with 64 definable sounds. It also comes with a built-in image and sound editor.

raygui 4.0
Dependencies: mesa@25.2.3 raylib@5.5
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.raylib.com
Licenses: Zlib
Build system: gnu
Synopsis: Simple and easy-to-use immediate-mode gui library
Description:

Originally inspired by Unity IMGUI (immediate mode GUI API).

Designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.

raylib 5.5
Dependencies: glfw@3.4 pulseaudio@16.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.raylib.com/
Licenses: Zlib
Build system: cmake
Synopsis: C library for videogame programming
Description:

raylib is a high-level library for video game programming. It aims to abstract away platform and graphics details, allowing you to focus on writing your game.

renpy-the-question 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.11.14 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.11.14 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Example visual novel
Description:

The Question is a short example visual novel showing that your Ren'py installation works, similar to a "Hello World" program in other programming languages.

love-nuklear 2.6.1
Dependencies: luajit@v2.1-0.04dca79
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/keharriso/love-nuklear/
Licenses: Expat
Build system: cmake
Synopsis: Lightweight immediate mode GUI for LÖVE games
Description:

LÖVE is a Lua framework for making 2D games. Nuklear is a minimal state immediate mode graphical user interface toolkit. This package is the Nuklear bindings for LÖVE created by Kevin Harrison.

ode 0.16.6
Dependencies: glu@9.0.2 libccd@2.1 mesa@25.2.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.ode.org/
Licenses: LGPL 2.1+ Expat
Build system: cmake
Synopsis: High performance library for simulating rigid body dynamics
Description:

ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

tesseract-engine 20200615-2411
Dependencies: sdl-union@1.2.68 zlib@1.3.1 libpng@1.6.39 mesa@25.2.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://tesseract.gg/
Licenses: Zlib
Build system: gnu
Synopsis: First-person shooter engine with map editing, instagib, DM and CTF
Description:

This package contains the game engine of Tesseract, a first-person shooter focused on cooperative in-game map editing.

The engine is derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological / temporal / multisample anti-aliasing, and much more.

bbcsdl 1.42a
Dependencies: sdl2@2.30.8 sdl2-ttf@2.20.2 sdl2-net@2.2.0 font-dejavu@2.37 font-gnu-freefont@20120503
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.bbcbasic.co.uk/bbcsdl/
Licenses: Zlib
Build system: gnu
Synopsis: BBC BASIC for SDL 2.0
Description:

BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.

informlib 6.12.6
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://jxself.org/git/informlib.git
Licenses: AGPL 3+
Build system: copy
Synopsis: Inform 6 standard library
Description:

This package provides the standard library for Inform 6.

entt 3.7.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/skypjack/entt
Licenses: Expat CC-BY 4.0
Build system: cmake
Synopsis: Entity component system
Description:

EnTT is a header-only library, containing (among other things)

  • an entity component system based on sparse sets,

  • a configuration system using the monostate pattern,

  • a static reflection system,

  • and a cooperative scheduler.

csfml 2.6.1
Dependencies: sfml@2.6.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org/download/csfml/
Licenses: Zlib
Build system: cmake
Synopsis: C bindings for the SFML multimedia library
Description:

CSFML is the official C binding to the SFML libraries. SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

quesoglc 0.7.2
Dependencies: fontconfig-minimal@2.14.0 freeglut@3.4.0 fribidi@1.0.12 glew@2.2.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://quesoglc.sourceforge.net
Licenses: Expat LGPL 2.1+
Build system: gnu
Synopsis: Implementation of the OpenGL Character Renderer (GLC)
Description:

The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).

freesolid 2.1.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://sourceforge.net/projects/freesolid/
Licenses: LGPL 2.0+
Build system: gnu
Synopsis: 3D collision detection C++ library
Description:

FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.

eureka 1.24
Dependencies: mesa@25.2.3 libxft@2.3.8 libxinerama@1.1.5 fontconfig-minimal@2.14.0 libjpeg-turbo@2.1.4 libpng@1.6.39 fltk@1.3.11 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://eureka-editor.sourceforge.net/
Licenses: GPL 2+
Build system: gnu
Synopsis: Doom map editor
Description:

Eureka is a map editor for the classic DOOM games, and a few related games such as Heretic and Hexen. It comes with a 3d preview mode and a 2D editor view.

tic80 1.2.0-1.fcfd7c9
Dependencies: argparse@1.1.0 fennel@1.6.0 giflib@5.2.1 janet@1.40.1 kubazip@0.3.3 libpng@1.6.39 lua@5.3.5 mruby@3.3.0 naett@0.3.3 pulseaudio@16.1 quickjs@2025-04-26 s7@24.1-0.23a64fa sdl2@2.30.8 squirrel@3.2 wasm3@0.5.0-1.139076a
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://tic80.com/
Licenses: Expat
Build system: cmake
Synopsis: Fantasy tiny computer
Description:

TIC-80 is a fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.

slade 3.2.7
Dependencies: bash-minimal@5.2.37 curl@8.6.0 fluidsynth@2.4.8 freeimage@3.18.0 ftgl@2.4.0 glew@2.2.0 gtk+@3.24.51 lua@5.3.5 mpg123@1.31.2 sfml@3.0.1 wxwidgets@3.2.8.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://slade.mancubus.net
Licenses: GPL 2+
Build system: cmake
Synopsis: Doom game data editor
Description:

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game- specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

python-neteria 1.0.2
Propagated dependencies: python-rsa@4.9.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pypi.org/project/neteria/
Licenses: GPL 3+
Build system: python
Synopsis: Simple game networking library
Description:

This package provides a game networking framework for Python.

Total packages: 69282