Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
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LibreSprite is a tool for creating 2D pixel art for video games. In addition to basic pixel editing features, it can assist in the creation of animations, tiled graphics, texture atlases, and more. LibreSprite is a fork of the latest GPLv2 commit of Aseprite.
Pygame_SDL2 reimplements the Pygame API using SDL2, staying close to the original, but also adding some SDL2-specific features. While it aims to be used as a drop-in replacement, it appears to be developed mainly for Ren'py.
BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.
Originally inspired by Unity IMGUI (immediate mode GUI API).
Designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
This package provides the standard library for Inform 6.
libtcod is a fast, portable and uncomplicated API for roguelike developers providing an advanced true color console, input, and lots of other utilities frequently used in roguelikes.
The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).
CSFML is the official C binding to the SFML libraries. SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Chickadee is a game development toolkit for Guile Scheme built on top of SDL2 and OpenGL. Chickadee aims to provide all the features that parenthetically inclined game developers need to make 2D (and eventually 3D) games in Scheme, such as:
extensible, fixed-timestep game loop
OpenGL-based rendering engine
keyboard, mouse, controller input
REPL-driven development model
Godot is an advanced multi-platform game engine written in C++. If features design tools such as a visual editor, can import 3D models and provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.
Sfxr is a tool for quickly generating simple sound effects. Originally created for use in video game prototypes, it can generate random sounds from presets such as "explosion" or "powerup".
raylib is a high-level library for video game programming. It aims to abstract away platform and graphics details, allowing you to focus on writing your game.
LÖVE is a Lua framework for making 2D games. Nuklear is a minimal state immediate mode graphical user interface toolkit. This package is the Nuklear bindings for LÖVE created by Kevin Harrison.
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.
xSGE is a collection of modules that make doing certain tasks with the SGE Game Engine easier. In addition to SGE's conveniences, the user has access to a GUI toolkit, lighting and physics frameworks and Tiled TMX format support.
TrenchBroom is a cross-platform level editor for Quake-engine based games. It supports Quake, Quake 2, Hexen 2, as well as other games. TrenchBroom provides many simple and advanced tools to create complex and interesting levels.
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.
This package provides a game networking framework for Python.
Flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.
Godot is an advanced multi-platform game engine written in C++. If features design tools such as a visual editor, can import 3D models and provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.
Inform 6 is a programming language designed for interactive fiction. This version of the compiler has been modified slightly to work better when the Inform standard library is in a non-standard location.
SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse.
pytmx is a map loader for python/pygame designed for games. It provides smart tile loading with a fast and efficient storage base.