Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
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where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
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This package provides an interface to manage IPA format files and applications for iOS devices, it's written in C
Libusb is a library that gives applications easy access to USB devices on various operating systems.
HIDAPI is a library which allows an application to interface with USB and Bluetooth HID-Class devices.
This utility is used to restore bricked or otherwise broken iOS devices.
gMTP is a simple graphical client for the Media Transfer Protocol (MTP), which allows media files to be transferred to and from many portable devices.
Libusb-compat provides a shim allowing applications based on older version of libusb to run with newer libusb.
Python ctypes bindings for HIDAPI library.
Libirecovery is a cross-platform library which implements communication to iBoot/iBSS found on Apple's iOS devices via USB.
This package provides a USB library for Java based on libusb and implementing javax.usb (JSR-80).
This package provides a small portable C library to handle Apple Property List files in binary or XML.
This package provides ifuse, a command to mount iOS devices and access their contents.
String::Copyright Parses common styles of copyright statements and serializes in normalized format.
Licenseheaders is a Python 3 tool to update, change or add license headers to all files of any of the supported types in or below some directory.
String::License identifies license statements in a string and serializes them in a normalized format.
This package provides templated software licenses.
Licensecheck attempts to determine the license that applies to each file passed to it, by searching the start of the file for text belonging to various licenses.
Regexp::Pattern::License provides a hash of regular expression patterns related to legal software licenses.
Regexp::Pattern is a convention for organizing reusable regex patterns.
The REUSE tool helps you achieve and confirm license compliance with the REUSE specification, a set of recommendations for licensing Free Software projects. REUSE makes it easy to declare the licenses under which your works are released, especially when reusing software from different projects released under different licenses. It avoids reliance on fuzzy heuristicts and allows both legal experts and computers to understand how your project is licensed. This allows generating a "bill of materials" for software.
This tool downloads full license texts, adds copyright and license information to file headers, and contains a linter to identify problems. There are other tools that have a lot more features and functionality surrounding the analysis and inspection of copyright and licenses in software projects. This one is designed to be simple.
The Open Lighting Architecture is a framework for lighting control information. It supports a range of protocols and over a dozen USB devices. It can run as a standalone service, which is useful for converting signals between protocols, or alternatively using the OLA API, it can be used as the backend for lighting control software. OLA runs on many different platforms including ARM, which makes it a perfect fit for low cost Ethernet to DMX gateways.
Belr is Belledonne Communications' language recognition library, written in C++11. It parses text inputs formatted according to a language defined by an ABNF grammar, such as the protocols standardized at IETF.
MsOpenH264 is an H.264 encoder/decoder plugin for mediastreamer2 based on the openh264 library.
MSWebRTC is a plugin of MediaStreamer, adding support for WebRTC codec. It includes features from WebRTC, such as, iSAC and AECM.
Belcard is a C++ library to manipulate VCard standard format.
Mediastreamer2 is a powerful and lightweight streaming engine for telephony applications. This media processing and streaming toolkit is responsible for receiving and sending all multimedia streams in Linphone, including media capture, encoding and decoding, and rendering.