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Embree is a collection of high-performance ray tracing kernels. Embree is meant to increase performance of photo-realistic rendering applications.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.
Boolean operations on paths which uses a super fast polygon clipper library by Angus Johnson.
Coin is a 3D graphics library with an Application Programming Interface based on the Open Inventor 2.1 API. For those who are not familiar with Open Inventor, it is a scene-graph based retain-mode rendering and model interaction library, written in C++, which has become the de facto standard graphics library for 3D visualization and visual simulation software in the scientific and engineering community.
DirectFB is a graphics library which was designed with embedded systems in mind. It offers maximum hardware accelerated performance at a minimum of resource usage and overhead.
POV-Ray is short for the Persistence of Vision Raytracer, a tool for producing high-quality computer graphics. POV-Ray creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
2geom is a C++ library of mathematics for paths, curves, and other geometric calculations. Designed for vector graphics, it tackles Bézier curves, conic sections, paths, intersections, transformations, and basic geometries.
This package provides a common standard tangent space library used in baking tools to produce normal maps.
Imath is a C++ representation of 2D and 3D vectors and matrices and other mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type.
Blender is a 3D graphics creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. The application can be customized via its API for Python scripting.
The Color Transformation Language, or CTL, is a small programming language that was designed to serve as a building block for digital color management systems. CTL allows users to describe color transforms in a concise and unambiguous way by expressing them as programs. In order to apply a given transform to an image, the color management system instructs a CTL interpreter to load and run the CTL program that describes the transform. The original and the transformed image constitute the CTL program's input and output.
F3D (pronounced /fɛd/) is a VTK-based 3D viewer with simple interaction mechanisms and which is fully controllable using arguments on the command line. It supports a range of file formats (including animated glTF, STL, STEP, PLY, OBJ, FBX), and provides numerous rendering and texturing options.
When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead.
OpenSubdiv is a set of libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.
Embree is a collection of high-performance ray tracing kernels. Embree is meant to increase performance of photo-realistic rendering applications.
Please note that this version requires a processor with SSE2 support.
Mmg is a collection of applications and libraries for bidimensional and tridimensional surface and volume remeshing. It consists of:
the
mmg2dapplication and library: mesh generation from a set of edges, adaptation and optimization of a bidimensional triangulation and isovalue discretization;the
mmgsapplication and library: adaptation and optimization of a surface triangulation and isovalue discretization;the
mmg3dapplication and library: adaptation and optimization of a tetrahedral mesh, isovalue discretization and Lagrangian movement;the
mmglibrary gathering themmg2d,mmgsandmmg3dlibraries.
This package contains the Tachyon raytracer. It supports the typical ray tracer features, most of the common geometric primitives, shading and texturing modes, etc. It also supports less common features such as HDR image output, ambient occlusion lighting, and support for various triangle mesh and volumetric texture formats beneficial for molecular visualization.
Skia is a 2D graphics library for drawing text, geometries, and images. It supports:
3x3 matrices with perspective
antialiasing, transparency, filters
shaders, xfermodes, maskfilters, patheffects
subpixel text
AutoTrace is a utility for converting bitmap into vector graphics. It can trace outlines and midlines, effect color reduction or despeckling and has support for many input and output formats. It can be used with the autotrace utility or as a C library, libautotrace.
Skia is a 2D graphics library for drawing text, geometries, and images. It supports:
3x3 matrices with perspective
antialiasing, transparency, filters
shaders, xfermodes, maskfilters, patheffects
subpixel text
IlmBase provides several utility libraries for C++. Half is a class that encapsulates ILM's 16-bit floating-point format. IlmThread is a thread abstraction. Imath implements 2D and 3D vectors, 3x3 and 4x4 matrices, quaternions and other useful 2D and 3D math functions. Iex is an exception-handling library.
Basis Universal is an LDR/HDR GPU compressed texture interchange system supporting transcoding to a large number of GPU texture formats.
FOX (Free Objects for X) is a C++ based Toolkit for developing Graphical User Interfaces easily and effectively. It offers a wide, and growing, collection of Controls, and provides state of the art facilities such as drag and drop, selection, as well as OpenGL widgets for 3D graphical manipulation. FOX also implements icons, images, and user-convenience features such as status line help, and tooltips. Tooltips may even be used for 3D objects!
The OpenSceneGraph is a high-performance 3D graphics toolkit used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modeling.