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Weex is a utility designed to automate the task of remotely maintaining a web page or other FTP archive. It synchronizes a set of local files to a remote server by performing uploads and remote deletes as required.
The Very Secure File Transfer Protocol Daemon or vsftpd is a server that listens on a TCP socket for clients and gives them access to local files via FTP. Security is a goal; not a guarantee.
Filezilla client supports FTP, FTP over SSL/TLS (FTPS), SSH File Transfer Protocol (SFTP), HTTP/1.1, SOCKS5, FTP-Proxy, IPv6 and others features such as bookmarks, drag and drop, filename filters, directory comparison and more.
LFTP is a sophisticated FTP/HTTP client, and a file transfer program supporting a number of network protocols. Like Bash, it has job control and uses the Readline library for input. It has bookmarks, a built-in mirror command, and can transfer several files in parallel. It was designed with reliability in mind.
This package provides some basic functionality to build high-performing, platform-independent programs.
Some of the highlights include:
A type-safe, multi-threaded event system that's simple to use yet efficient.
Timers for periodic events.
A
datetimeclass that not only tracks timestamp but also their accuracy, which simplifies dealing with timestamps originating from different sources.Simple process handling for spawning child processes with redirected input and output.
Fusion is a programming language designed for implementing reusable components (libraries) for C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C, all from single codebase.
GAMBAS is a graphical development environment and platform based on a BASIC interpreter. It is inspired by Visual Basic and Java.
libtcod is a fast, portable and uncomplicated API for roguelike developers providing an advanced true color console, input, and lots of other utilities frequently used in roguelikes.
Package sdl provides a Driver for making native graphical apps.
The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).
TrenchBroom is a cross-platform level editor for Quake-engine based games. It supports Quake, Quake 2, Hexen 2, as well as other games. TrenchBroom provides many simple and advanced tools to create complex and interesting levels.
FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
TIC-80 is a fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.
BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.
This package contains the game engine of Tesseract, a first-person shooter focused on cooperative in-game map editing.
The engine is derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological / temporal / multisample anti-aliasing, and much more.
Allegro is a library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.
This package provides a collection of command line utilities used for building Quake maps as well as working with various Quake file formats. The utilities include qbsp for building the geometry, qvis for calculating visibility, qlight for lighting, bspinfo for getting information, and bsputil for basic editing of data in a map file.
ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Recast is state of the art navigation mesh construction toolset for games.
It is automatic, which means that you can throw any level geometry at it and you will get robust mesh out.
It is fast which means swift turnaround times for level designers.
The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons.
Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.
Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows you to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.
Pygame-CE is a fork of the upstream pygame project by its former core developers. It aims to offer more frequent releases, continuous bugfixes and enhancements, and a new governance model.
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.
xSGE is a collection of modules that make doing certain tasks with the SGE Game Engine easier. In addition to SGE's conveniences, the user has access to a GUI toolkit, lighting and physics frameworks and Tiled TMX format support.
LÖVE is a framework for making 2D games in the Lua programming language.
This package provides physfssdl3.c and its header, which implement SDL3's SDL_IOStream and SDL_Storage interfaces using PhysicsFS as the backend. It enables SDL3 applications to load assets from compressed archives and other PhysicsFS-supported storage through the standard SDL3 API.