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This is a headers-only library that allows approximate convex decomposition of a 3D surface.
This package contains the Tachyon raytracer. It supports the typical ray tracer features, most of the common geometric primitives, shading and texturing modes, etc. It also supports less common features such as HDR image output, ambient occlusion lighting, and support for various triangle mesh and volumetric texture formats beneficial for molecular visualization.
MMM is a shared memory protocol for virtualising access to framebuffer graphics, audio output and input event.
Mmg is a collection of applications and libraries for bidimensional and tridimensional surface and volume remeshing. It consists of:
the
mmg2dapplication and library: mesh generation from a set of edges, adaptation and optimization of a bidimensional triangulation and isovalue discretization;the
mmgsapplication and library: adaptation and optimization of a surface triangulation and isovalue discretization;the
mmg3dapplication and library: adaptation and optimization of a tetrahedral mesh, isovalue discretization and Lagrangian movement;the
mmglibrary gathering themmg2d,mmgsandmmg3dlibraries.
This package provides a header only C++11 glTF (GL Transmission Format) 2.0 library.
GL Transmission Format (glTF) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead.
GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes. GR is essentially based on an implementation of a GKS. As a self-contained system it can quickly and easily be integrated into existing applications (i.e. using the ctypes mechanism in Python or ccall in Julia).
OpenEXR provides the specification and reference implementation of the EXR file format. The purpose of EXR format is to accurately and efficiently represent high-dynamic-range scene-linear image data and associated metadata, with strong support for multi-part, multi-channel use cases.
Imath is a C++ representation of 2D and 3D vectors and matrices and other mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type.
OpenCSG is a library for rendering Constructive Solid Geometry (CSG) using OpenGL. CSG is an approach for modeling complex 3D-shapes using simpler ones. For example, two shapes can be combined by uniting them, by intersecting them, or by subtracting one shape from the other.
OpenSubdiv is a set of libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.
AzPainter is a lightweight full color painting application for editing illustrations and images.
Features include:
Layers
Many artistic filters
Good range of selection tools
Pen pressure support with automatic brush size adjustment
Support for 16-bit color images with transparency (RGBA)
Support for image formats like PSD, PNG, JPEG, TIFF, WebP
Friction is a versatile motion graphics application that allows you to create vector and raster animations for web and video.
Motion graphics has a wide variety of uses, including:
Television and film: Title sequences, commercials, and visual effects
Web design: Animated logos, banners, and interactive elements
Social media: Animated posts and stories
Presentations: Animated infographics and slideshows
SuperFamiconv is a converter for tiled graphics, supporting the graphics formats of the SNES, Game Boy Color and PC Engine game consoles. Automated palette selection is supported.
OpenEXR provides the specification and reference implementation of the EXR file format. The purpose of EXR format is to accurately and efficiently represent high-dynamic-range scene-linear image data and associated metadata, with strong support for multi-part, multi-channel use cases.
Embree is a collection of high-performance ray tracing kernels. Embree is meant to increase performance of photo-realistic rendering applications.
DirectFB is a graphics library which was designed with embedded systems in mind. It offers maximum hardware accelerated performance at a minimum of resource usage and overhead.
The OpenSceneGraph is a high-performance 3D graphics toolkit used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modeling.
Goxel is a voxel editor that features unlimited scene size, unlimited history buffer, 24-bit RGB colors, layers, procedural rendering, ray tracing, and export to various formats including the format used by Magicavoxel.
Skia is a 2D graphics library for drawing text, geometries, and images. It supports:
3x3 matrices with perspective
antialiasing, transparency, filters
shaders, xfermodes, maskfilters, patheffects
subpixel text
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.
IlmBase provides several utility libraries for C++. Half is a class that encapsulates ILM's 16-bit floating-point format. IlmThread is a thread abstraction. Imath implements 2D and 3D vectors, 3x3 and 4x4 matrices, quaternions and other useful 2D and 3D math functions. Iex is an exception-handling library.
OpenImageIO is a library for reading and writing images, and a bunch of related classes, utilities, and applications. There is a particular emphasis on formats and functionality used in professional, large-scale animation and visual effects work for film.
Basis Universal is an LDR/HDR GPU compressed texture interchange system supporting transcoding to a large number of GPU texture formats.