Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
API method:
GET /api/packages?search=hello&page=1&limit=20
where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
in response headers.
If you'd like to join our channel webring send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Rice Video plugin.
This package contains libticonv, a library to support working with TI calculator charsets.
This is a part of the TiLP project.
Mednafen is a portable, utilizing OpenGL and SDL, argument-driven multi-system emulator. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.
The following systems are supported:
Apple II/II+
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sega Saturn (experimental, x86_64 only)
Sony PlayStation
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Z64 video plugin.
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the SDL audio plugin.
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Z64 RSP processor plugin.
Uniforn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
This package provides a development environment for 6502 systems, including macro assembler, C compiler, linker, librarian and several other tools.
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. RetroArch is the official reference frontend for the libretro API, currently used by most as a modular multi-system game/emulator system.
Blastem is an emulator for the Sega Genesis/Mega Drive console.
bsnes-jg is a cycle accurate emulator for the Super Famicom/Super Nintendo Entertainment System, including support for the Super Game Boy, BS-X Satellaview, and Sufami Turbo. bsnes-jg is a fork of bsnes v115, Many changes have been made post-fork:
Higher quality resampler with settings
Improved performance without loss of accuracy
Portability improvements
Removal of accuracy-reducing hacks and unnecessary code
Significant increase in standards compliance
Translation to the C++ Standard Library (ISO C++11)
In particular, it uses much less CPU compared to the original bsnes (though not as little as zsnes).
The supported file formats are:
.sfc
.smc
.bs
.st
.fig
.swc
This is intended to be used with the Jolly Good Reference Frontend jollygood command from the jgrf package.
Dolphin is an emulator for two Nintendo video game consoles: the GameCube and the Wii. It provides compatibility with all PC controllers, turbo speed, networked multiplayer, and graphical enhancements.
Flycast is a multi-platform Sega Dreamcast, Naomi, Naomi 2, and Atomiswave emulator derived from reicast.
bsnes is a Super Nintendo / Super Famicom emulator that focuses on performance, features, and ease of use.
Beetle PSX is a port/fork of Mednafen's PSX module to the libretro API. Additional features include PBP/CHD file format support, high-resolution software rendering, OpenGL and Vulkan renderers, and PGXP perspective correct texturing. For those seeking improved visuals and performance, Beetle PSX HW provides a hardware-accelerated alternative with its OpenGL and Vulkan renderer.
A standalone port of Mednafen’s GameBoy Advance emulator called Beetle GBA to libretro. Beetle GBA is based on VBA-M, itself a fork of Visual Boy Advance.
Provides a backport of Python's StrEnum class which was introduced in Python 3.11 for Python >=3.8.6.
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the high-level emulation (HLE) RSP processor plugin.
This package provides game-specific widescreen and de-interlacing patches for use with PCSX2.
RPCS3 is an emulator and debugger for the Sony PS3.
This package contains a MIPS CPU emulator. The simulator accepts ELF statically linked executables compiled for 32-bit big-endian MIPS target, targeting mips-linux-gnu or mips-elf.
RetroArch incorporates a ROM scanning system to automatically produce playlists. Each ROM that is scanned by the playlist generator is checked against a database of ROMs that are known to be good copies. The various directories contain:
chtCheat codes for various games
cursorsMethods for querying the playlists
datCustomized DAT files, maintained by the libretro team
metadatDifferent metadata and third-party DATs available to the system
rdbThe compiled RetroArch database files
scriptsVarious scripts that are used to maintain the database files.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important vintage software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation.