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NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
Piglit is a collection of automated tests for OpenGL and OpenCL implementations.
Waffle is a library that allows one to defer selection of an OpenGL API and a window system until runtime.
The OpenGL Extension Wrangler Library (GLEW) is a C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file.
libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple vendors. It allows multiple drivers from different vendors to coexist on the same file system, and determines which vendor to dispatch each API call to at runtime.
Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES.
NanoVG is an antialiased vector graphics rendering library for OpenGL. It is aimed for building scalable user interfaces and visualizations.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
A library for handling OpenGL function pointer management.
This is the last version of the mojoshader library with the glProgramViewportFlip before it was replaced with glProgramViewportInfo.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
FTGL is a font rendering library for OpenGL applications. Supported rendering modes are: Bitmaps, Anti-aliased pixmaps, Texture maps, Outlines, Polygon meshes, and Extruded polygon meshes.
glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark based on the original glmark benchmark by Ben Smith.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
GLU, or OpenGL Utility Library provides some higher-level functionality not provided by just OpenGL itself. Some of GLU's Features include: Scaling of 2D images and creation of mipmap pyramids, Transformation of object coordinates into device coordinates and vice versa, Support for NURBS surfaces, Support for tessellation of concave or bow tie polygonal primitives, Specialty transformation matrices for creating perspective and orthographic projections, positioning a camera, and selection/picking, Rendering of disk, cylinder, and sphere primitives, Interpreting OpenGL error values as ASCII text.
GL2PS is a C library providing high quality vector output for any OpenGL application. GL2PS uses sorting algorithms capable of handling intersecting and stretched polygons, as well as non-manifold objects. GL2PS provides many features including advanced smooth shading and text rendering, culling of invisible primitives and mixed vector/bitmap output.
VirtualGL redirects the 3D rendering commands from OpenGL applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
SOIL is a tiny C library used primarily for uploading textures into OpenGL.
This package provides an extension to the Net::DBus module allowing integration with the GLib mainloop. To integrate with the main loop, simply get a connection to the bus via the methods in Net::DBus::GLib rather than the usual Net::DBus module. Every other API remains the same.
This library provides objects and helper methods to help reading and writing AppStream metadata.
Glibmm provides a C++ programming interface to the part of GLib that are useful for C++.