Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.
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where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned
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If you'd like to join our channel search send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.
SameBoy is a user friendly Game Boy, Game Boy Color and Super Game Boy emulator. SameBoy is accurate and includes a wide range of debugging features. It has all the features one would expect from an emulator---from save states to scaling filters.
The Jolly Good Reference Frontend (accessible via the jollygood command) aims to be the simplest possible frontend to The Jolly Good API. It may be used to run emulators built as shared objects, or as a "white-label" frontend for statically linked standalone emulators.
This package provides an emulator for the Uxn stack-machine. Graphical output is implemented using X11, and its Console device contains a exec port to interface with the host system.
This package provides an assembler and emulator for the Uxn stack-machine, written in ANSI C. Graphical output is implemented using SDL2.
melonDS is an emulator for the Nintendo DS handheld gaming console. It aims to support Nintendo DSi and 3DS as well.
This program compresses files in a way that tries to be as efficient as possible but still allows them to be decompressed in environments where CPU speed and RAM are limited. It also generate a self-extractor for use on a Commodore C64, C128 etc.
This is the libretro port of the Nestopia emulator, based on the de facto upstream Nestopia JG fork, which lives at: https://gitlab.com/jgemu/nestopia. The libretro port contains an additional overclocking feature.
bsnes-hd (called ``HD Mode 7 mod, for bsnes'' in early betas) is a fork of bsnes (the great SNES emulator by Near) that adds HD video features, such as:
- HD Mode 7
Renders the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.
- Widescreen
Extends the scenes to the left and right, without distorting them. It works for most Mode 7 scenes, but also for some other scenes/games, after some settings tweaking.
- True color
Color calculation are done at true color instead of the SNES color depth (3x8 instead of 3x5 bit). With the optional line color smoothing color ``steps'' turn into actual gradients (without influencing the sharpness of the artwork).
Provides a backport of Python's StrEnum class which was introduced in Python 3.11 for Python >=3.8.6.
higan is a multi-system emulator with an uncompromising focus on accuracy and code readability.
It currently emulates the following systems: Famicom, Famicom Disk System, Super Famicom, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket Challenge V2.
Dolphin is an emulator for two Nintendo video game consoles: the GameCube and the Wii. It provides compatibility with all PC controllers, turbo speed, networked multiplayer, and graphical enhancements.
This is a versioned snapshot of the files containing metadata about each known libretro core. The snapshot is taken from the libretro-super repository.
The RetroArch assets are the user interface elements used to generate the various User Experience (UX) environments.
mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games
Gens/GS is an emulator for the Mega Drive (also known as Sega Genesis), derived from Gens. Project goals include clean source code, combined features from various forks of Gens, and improved platform portability.
This package contains libticables, a library for operations on TI calculator link cables.
This is a part of the TiLP project.
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. RetroArch is the official reference frontend for the libretro API, currently used by most as a modular multi-system game/emulator system.
Stella is a multi-platform Atari 2600 VCS emulator, released as Free Software. Enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Blastem is an emulator for the Sega Genesis/Mega Drive console.
Uniforn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Rice Video plugin.
A standalone port of Mednafen’s GameBoy Advance emulator called Beetle GBA to libretro. Beetle GBA is based on VBA-M, itself a fork of Visual Boy Advance.
Mupen64Plus is a cross-platform plugin-based Nintendo 64 (N64) emulator which is capable of accurately playing many games. This package contains the Z64 video plugin.
bsnes-hd (called ``HD Mode 7 mod, for bsnes'' in early betas) is a fork of bsnes (the great SNES emulator by Near) that adds HD video features, such as:
- HD Mode 7
Renders the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.
- Widescreen
Extends the scenes to the left and right, without distorting them. It works for most Mode 7 scenes, but also for some other scenes/games, after some settings tweaking.
- True color
Color calculation are done at true color instead of the SNES color depth (3x8 instead of 3x5 bit). With the optional line color smoothing color ``steps'' turn into actual gradients (without influencing the sharpness of the artwork).