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The OpenGL Extension Wrangler Library (GLEW) is a C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file.
libopenglrecorder is a library allowing optional async readback OpenGL frame buffer with optional audio recording. It will do video and audio encoding together.
S2TC is a patent-free implementation of S3 Texture Compression (S3TC, also known as DXTn or DXTC) for Mesa.
FTGL is a font rendering library for OpenGL applications. Supported rendering modes are: Bitmaps, Anti-aliased pixmaps, Texture maps, Outlines, Polygon meshes, and Extruded polygon meshes.
NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
NanoVG is an antialiased vector graphics rendering library for OpenGL. It is aimed for building scalable user interfaces and visualizations.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
This is the last version of the mojoshader library with the glProgramViewportFlip before it was replaced with glProgramViewportInfo.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
Waffle is a library that allows one to defer selection of an OpenGL API and a window system until runtime.
Mesa is a free implementation of the OpenGL and Vulkan specifications - systems for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark based on the original glmark benchmark by Ben Smith.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
Guile-OpenGL is a library for Guile that provides bindings to the OpenGL graphics API.
Piglit is a collection of automated tests for OpenGL and OpenCL implementations.
Freeglut is a completely Free/OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL RedBook. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. Freeglut is released under the X-Consortium license.
Glad uses the official Khronos XML specifications to generate a GL/GLES/EGL/GLX/WGL loader tailored for specific requirements.
GLFW is a library for OpenGL, OpenGL ES and Vulkan development for desktop computers. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple vendors. It allows multiple drivers from different vendors to coexist on the same file system, and determines which vendor to dispatch each API call to at runtime.
Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES.
Accounts SSO is a framework for application developers who wish to acquire, use and store web account details and credentials. It handles the authentication process of an account and securely stores the credentials and service-specific settings.
Libsigc++ implements a type-safe callback system for standard C++. It allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual. It also contains adaptor classes for connection of dissimilar callbacks and has an ease of use unmatched by other C++ callback libraries.
Dbus-cxx is a C++ wrapper for dbus.
It exposes the C API to allow direct manipulation and relies on sigc++ to provide an Oriented Object interface.
This package provide 2 utils:
dbus-cxx-xml2cppto generate proxy and adapterdbus-cxx-introspectto introspect a dbus interface
Some codes examples can be find at: https://dbus-cxx.github.io/examples.html