_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/

Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.

API method:

GET /api/packages?search=hello&page=1&limit=20

where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned in response headers.

If you'd like to join our channel search send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.


openmw 0.51.0
Dependencies: bullet@3.25 collada-dom@2.5.0 ffmpeg@8.1.1 libxt@1.3.1 lz4@1.10.0 mygui-gl@3.4.3 openal@1.23.1 openscenegraph@3.6-5.8aa8d91 qtbase@6.9.2 qttools@6.9.2 qtsvg@6.9.2 recastnavigation@1.6.0 sdl2@2.30.8 unshield@1.4.3 icu4c@73.1 yaml-cpp@0.9.0 luajit@v2.1-0.04dca79 sqlite@3.39.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://openmw.org
Licenses: GPL 3
Build system: cmake
Synopsis: Re-implementation of the RPG Morrowind engine
Description:

OpenMW is a game engine which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor, called OpenMW-CS which allows the user to edit or create their own original games.

ode 0.16.6
Dependencies: glu@9.0.2 libccd@2.1 mesa@26.0.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.ode.org/
Licenses: LGPL 2.1+ Expat
Build system: cmake
Synopsis: High performance library for simulating rigid body dynamics
Description:

ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

eureka 1.24
Dependencies: mesa@26.0.2 libxft@2.3.8 libxinerama@1.1.5 fontconfig-minimal@2.16.0 libjpeg-turbo@2.1.4 libpng@1.6.39 fltk@1.3.11 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://eureka-editor.sourceforge.net/
Licenses: GPL 2+
Build system: gnu
Synopsis: Doom map editor
Description:

Eureka is a map editor for the classic DOOM games, and a few related games such as Heretic and Hexen. It comes with a 3d preview mode and a 2D editor view.

raygui 4.0
Dependencies: mesa@26.0.2 raylib@5.5
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.raylib.com
Licenses: Zlib
Build system: gnu
Synopsis: Simple and easy-to-use immediate-mode gui library
Description:

Originally inspired by Unity IMGUI (immediate mode GUI API).

Designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.

renpy 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.12.12 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.12.12 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: pyproject
Synopsis: Visual Novel Engine
Description:

Ren'Py is a visual novel engine that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.

ericw-tools 0.18.2-rc1
Dependencies: embree@4.4.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://ericwa.github.io/ericw-tools/
Licenses: GPL 2+
Build system: cmake
Synopsis: Map compiling tools for Quake/Hexen 2
Description:

This package provides a collection of command line utilities used for building Quake maps as well as working with various Quake file formats. The utilities include qbsp for building the geometry, qvis for calculating visibility, qlight for lighting, bspinfo for getting information, and bsputil for basic editing of data in a map file.

ioquake3 1.3.6-3.ab18167
Dependencies: curl@8.6.0 freetype@2.13.3 libjpeg-turbo@2.1.4 libogg@1.3.6 libvorbis@1.3.7 openal@1.23.1 opus@1.6.1 opusfile@0.12 sdl2@2.30.8
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://ioquake3.org/
Licenses: GPL 2
Build system: gnu
Synopsis: FPS game engine based on Quake 3
Description:

ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to the original, ioquake3 has been cleaned up, bugs have been fixed and features added. The permanent goal is to create a Quake 3 distribution upon which people base their games, ports to new platforms, and other projects.

sfml 2.6.2
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.2-0.68f6c16 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@26.0.2 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.335.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

quesoglc 0.7.2
Dependencies: fontconfig-minimal@2.16.0 freeglut@3.4.0 fribidi@1.0.12 glew@2.2.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://quesoglc.sourceforge.net
Licenses: Expat LGPL 2.1+
Build system: gnu
Synopsis: Implementation of the OpenGL Character Renderer (GLC)
Description:

The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).

instead 3.3.5
Dependencies: gtk+@3.24.51 lua@5.3.5 luajit@v2.1-0.04dca79 pkg-config@0.29.2 sdl2-image@2.8.8 sdl2-ttf@2.20.2 sdl2-mixer@2.6.3 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://instead3.syscall.ru/
Licenses: Expat
Build system: cmake
Synopsis: Text adventure interpreter
Description:

The STEAD (Simple TExt ADventures) interpreter provides functionality to play games that mix elements of visual novels, interactive fiction and classic point-and-click adventures.

renpy-the-question 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.12.12 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.12.12 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Example visual novel
Description:

The Question is a short example visual novel showing that your Ren'py installation works, similar to a "Hello World" program in other programming languages.

python-neteria 1.0.2
Propagated dependencies: python-rsa@4.9.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pypi.org/project/neteria/
Licenses: GPL 3+
Build system: pyproject
Synopsis: Simple game networking library
Description:

This package provides a game networking framework for Python.

slade 3.2.7
Dependencies: bash-minimal@5.2.37 curl@8.6.0 fluidsynth@2.4.8 freeimage@3.18.0 ftgl@2.4.0 glew@2.2.0 gtk+@3.24.51 libmpg123@1.33.5 lua@5.3.5 sfml@3.0.1 wxwidgets@3.2.10
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://slade.mancubus.net
Licenses: GPL 2+
Build system: cmake
Synopsis: Doom game data editor
Description:

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game- specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

go-github-com-veandco-go-sdl2 0.4.40
Propagated dependencies: go-github-com-golang-freetype@0.0.0-20170609003504-e2365dfdc4a0 sdl2@2.30.8 sdl2-gfx@1.0.4 sdl2-image@2.8.8 sdl2-mixer@2.6.3 sdl2-ttf@2.20.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/veandco/go-sdl2
Licenses: Modified BSD
Build system: go
Synopsis: SDL2 binding for Go
Description:

go-sdl2 is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work.

informlib 6.12.6
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://jxself.org/git/informlib.git
Licenses: AGPL 3+
Build system: copy
Synopsis: Inform 6 standard library
Description:

This package provides the standard library for Inform 6.

physfs 3.0.2
Dependencies: zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://icculus.org/physfs
Licenses: Zlib
Build system: cmake
Synopsis: File system abstraction library
Description:

PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games. For security, no file writing done through the PhysicsFS API can leave a defined write directory. For file reading, a search path with archives and directories is defined, and it becomes a single, transparent hierarchical file system. So archive files can be accessed in the same way as you access files directly on a disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis.

libccd 2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/danfis/libccd
Licenses: Expat
Build system: cmake
Synopsis: Library for collision detection between two convex shapes
Description:

libccd is library for a collision detection between two convex shapes. libccd implements variation on Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA) and also implements algorithm Minkowski Portal Refinement (MPR, a.k.a. XenoCollide) as described in Game Programming Gems 7.

sfml 3.0.1
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.2-0.68f6c16 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@26.0.2 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.335.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

grfcodec 6.0.6-0.7ded8eb
Dependencies: boost@1.89.0 libpng@1.6.39 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://dev.openttdcoop.org/projects/grfcodec
Licenses: GPL 2 GPL 2+ Zlib
Build system: cmake
Synopsis: GRF development tools
Description:

The Graphics Resource File (GRF) development tools are a set of tools for developing (New)GRFs. It includes a number of smaller programs, each with a specific task:

  1. grfcodec decodes and encodes GRF files for OpenTTD.

  2. grfid extracts the so-called "GRF ID" from a GRF.

  3. grfstrip strips all sprites from a GRF.

  4. nforenum checks NFO code for errors, making corrections when necessary.

renpy-tutorial 8.5.0
Dependencies: bash-minimal@5.2.37 python@3.12.12 python-pefile@2024.8.26 python-requests@2.32.5 python-renpy@8.5.0 python-six@1.17.0 python@3.12.12 xdg-utils@1.2.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: renpy
Synopsis: Tutorial for Ren'py
Description:

This package provides an interactive tutorial for the Ren'py visual novel engine, explaining all of its features.

python-pygame-ce 2.5.7
Dependencies: freetype@2.13.3 portmidi@217 sdl2@2.30.8 sdl2-image@2.8.8 sdl2-mixer@2.6.3 sdl2-ttf@2.20.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pyga.me/
Licenses: LGPL 2.1+
Build system: pyproject
Synopsis: Python Game Development
Description:

Pygame-CE is a fork of the upstream pygame project by its former core developers. It aims to offer more frequent releases, continuous bugfixes and enhancements, and a new governance model.

python-pygame-menu 4.5.4
Propagated dependencies: python-pygame@2.6.1 python-pyperclip@1.9.0 python-typing-extensions@4.15.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pygame-menu.readthedocs.io
Licenses: Expat
Build system: pyproject
Synopsis: Menu for pygame
Description:

Pygame-menu is a python-pygame library for creating menus and GUIs. It supports several widgets, such as buttons, color inputs, clock objects, drop selectors, frames, images, labels, selectors, tables, text inputs, color switches, and many more, with multiple options to customize.

sfxr 1.2.1
Dependencies: sdl12-compat@1.2.68 gtk+@3.24.51
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.drpetter.se/project_sfxr.html
Licenses: Expat
Build system: gnu
Synopsis: Simple sound effect generator
Description:

Sfxr is a tool for quickly generating simple sound effects. Originally created for use in video game prototypes, it can generate random sounds from presets such as "explosion" or "powerup".

love-nuklear 2.6.1
Dependencies: luajit@v2.1-0.04dca79
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/keharriso/love-nuklear/
Licenses: Expat
Build system: cmake
Synopsis: Lightweight immediate mode GUI for LÖVE games
Description:

LÖVE is a Lua framework for making 2D games. Nuklear is a minimal state immediate mode graphical user interface toolkit. This package is the Nuklear bindings for LÖVE created by Kevin Harrison.

Total packages: 72465